I'm very excited about the Player's Guide to Eberron. The ECS has too much information mixed in, and not enough about a lot of things players want. Five Nations was _great_ ("a day in the life of..."), but had a tight focus.
Here's hopin'
As for Dungeon, the adventures are short. However, the Adventure Path adventures link together fairly well, so you can run a set in sequence. There's also "mini-arcs" of 3 or so that they are publishing in consecutive months. So it's kinda the best of both worlds. You will notice the word count limit, though... the fights tend to be few and hard rather than often and easy, but that's something that can be futzed with.
Here's hopin'
As for Dungeon, the adventures are short. However, the Adventure Path adventures link together fairly well, so you can run a set in sequence. There's also "mini-arcs" of 3 or so that they are publishing in consecutive months. So it's kinda the best of both worlds. You will notice the word count limit, though... the fights tend to be few and hard rather than often and easy, but that's something that can be futzed with.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)


