Olgar Shiverstone
Legend
One thought -- I see you're using random additions to scores and whatnot on gaining a level. While this has an "old school" feel, from a playability perspective I advise against it, particularly if you are flattening levels so that multiple levels can play together. Fixed progressions can help you better control power balance, plus it has the benefit of avoiding the bad roll vs. munchkin syndrome: when you've rolled a "1" and a "2" for your last two hit point rolls while the guy across the table with the same class has miraculously rolled a "10" for the last four times he leveled up. IMO PCs should be differentiated in construction by the choices the player makes, not random fate.
Unless shooting for random swing in that part of the game is a goal, I recommend using fixed numbers where player choice in character construction is involved (such as leveling) and using random for the in-play events (attacks, damage, checks, etc).
Unless shooting for random swing in that part of the game is a goal, I recommend using fixed numbers where player choice in character construction is involved (such as leveling) and using random for the in-play events (attacks, damage, checks, etc).