I've just built a College of Swords bard, currently 3rd level, will likely be 7th level by the end of Winter Fantasy. I'm an experienced player and DM, but I struggle with how to play a Bard effectively, since he is obviously not great at any one thing. But that's exactly why I have chosen to play him!
I've read the thread above, some great ideas, but as a Swords guy I don't get Magical Secrets until L10.
What does the hivemind think should my 6 / 7 / 8 / 9 / 10 spells known should be at the various levels (3rd through 7th)?
Here's my first guesstimate (I know I can swap spells in and out along the way). I've tried to take a mix of general-use and melee support spells. As it is AL, I can't guarantee that there will be a wizard or a cleric alongside to do the heavy divination lifting.
I'm not convinced about Concentration spells, since he will be a second-tier melee guy. That said, I think there are some must-haves in that area.
Cantrip 1: Message
Cantrip 2: Mage Hand
Cantrip 3: Thunderclap
L1: Comprehend Languages
L1: Faerie Fire
L1: Thunderwave
L2: Enhance Ability
L2: Heat Metal
L2: Lesser Restoration
L3: Catnap
L3: [strike]Leomund's Tiny Hut[/strike] While this is a great spell, it's so situational it's probably better to just buy a scroll of it
L3: [strike]Tongues[/strike] While this is a great spell, it's so situational it's probably better to just buy a scroll of it
L4: Greater Invisibility
Replacements for Hut and Tongues: Dissonant Whispers, Healing Word
P.S. for those of you extolling the virtues of
Aura of Vitality - absolutely. But talk to the cleric first - it stacks amazingly well with
Beacon of Hope.
