Chris_Nightwing
First Post
Right from the start of this playtesting, there was talk of changing the way that spells worked, so that Fireball would no longer gain another 1d6 damage every time you gained a level, but that if you wanted a super Fireball, you would be able to prepare one. Many discussions here took this idea and ran with it. In addition to damage, there were ideas on adjusting hitpoint thresholds according to what level a spell was cast at, what effects could be added as riders, durations for buffs, all sorts of things.
There is nothing wrong with having discrete spell levels, they work in a variety of magic systems, whether magic invovles Vancian preparation or spontaneous casting, daily or encounter refreshment. In any resource management system there needs to be discrete quantities and spell levels do a good job of assigning power to cost.
But since those first mentions, we've only seen absolutely discrete spells. Fireball is 3rd level, Bless is 1st level and heaven help you if you want to Charm someone with too many HP. This is very disappointing, especially when I read a spell like Counterspell and see a great implementation (albeit I don't think you should lose an action) stymied by the fact that it is 2nd level. Where's the 3rd level version for auto-cancelling of 2nd level spells? Why can't it be described based on the level at which it is cast?
So I'm seriously hoping that that original seed of a great idea can be nurtured again.
And while they're at it, let's have a new term for spell level. Circle, Class, Rank, Tier, I'm sure there are a good number of synonyms, whether we end up with 20, 10, 9 or fewer of them.
There is nothing wrong with having discrete spell levels, they work in a variety of magic systems, whether magic invovles Vancian preparation or spontaneous casting, daily or encounter refreshment. In any resource management system there needs to be discrete quantities and spell levels do a good job of assigning power to cost.
But since those first mentions, we've only seen absolutely discrete spells. Fireball is 3rd level, Bless is 1st level and heaven help you if you want to Charm someone with too many HP. This is very disappointing, especially when I read a spell like Counterspell and see a great implementation (albeit I don't think you should lose an action) stymied by the fact that it is 2nd level. Where's the 3rd level version for auto-cancelling of 2nd level spells? Why can't it be described based on the level at which it is cast?
So I'm seriously hoping that that original seed of a great idea can be nurtured again.
And while they're at it, let's have a new term for spell level. Circle, Class, Rank, Tier, I'm sure there are a good number of synonyms, whether we end up with 20, 10, 9 or fewer of them.