Mutant Future - Raiders of the Mind Lord's Tomb (Recruiting two more fine mutants)

Shayuri

First Post
That's one reason I wanted an android.

Well, that and they're cool.

Less random rolls. I like less random rolls.

Even if I did get lucky.
 

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Vertexx69

First Post
Well that could actually be rather nasty. You still have to roll 1d6 for your free natural weapon dmg, and your 3d6 for gigantism, as you could end up with as much as a 4d8 melee attack, to go with your 3d6 mind thrust. You can also heal all the extra dmg u take every day and double your physical attributes several times a week. Its playable at least.

Maybe put all this giant cat's obesity into his prehensile tail, so instead of having thin whipy cat tail he would have a thick meaty tree-trunk of a tail, and use it like the club tail of a stegosaurus as his 1 free natural weapon? :p so you would need to put your best stats into str and wil, and remember you can move around up to 5 points in your stats.

Or make him like a super fat king kong monkey that just zaps foes with his mind. He could carry an oversized shield in each hand to protect his frail girth, and a light source item with his prehensile tail? Then he could hulk out every once in a while with his body adjustment and become a raging freight train of blubber?

This set of rolls has options :cool:
 


Electric Wizard

First Post
Uh oh, a giant cat and a giant raccoon in the same group. This is going to turn into a full-blown cuteness rivalry :D

Vertexx makes some good points. If you can "rules lawyer" drawbacks into something that could benefit your character, color me impressed.
 

Vertexx69

First Post
Your last 3 roll are mental not physical making your mutations as follows:
70 Obese
64 Frailty
24 Gigantism
40 Prehensile Tail
13 Body Adjustment
60 Mind Thrust
54 Mental Phantasm

Your roll title includes "last 3 are mental" there is no dwarfism there :) So starting at 6' tall your cat is 15' tall now (or 15' long as its a quadruped) and gets to add 2 dice to whatever free natural attack you go with, (as you haven't stated or rolled its dmg yet).
 
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Shayuri

First Post
Ivy
Novell Series D-PA; Personal Assistant

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Ivy appears to be an unmutated human female in her early 20's, with short dark hair and striking green eyes. She is pretty, but in an unstudied sort of way; a kind of 'peasant good looks' that doesn't come from...and wouldn't benefit from...styling or makeup or anything sparkly or glossy. She's slightly stronger than her smallish frame would indicate, but not outside the range of human norm. In all situations she strives to understand what is considered appropriate, and dress and act that way. At the same time, she is also considerably more autonomous in behavior than she was designed to be, in part because she awakened to none of the conditioning and therapy AI's were meant to have...and in part because it has simply been necessary.

Genotype:
Synthetic biomimetic android
- Immune to poison
- +3 to saves vs cold/heat
- Radiation reduced 1 class (minimum 1); does not mutate
HP: 50
Atk Bonus:
Saving Throws: Energy 15 Death 12 Stun 14 Radiation 13

Str: 11
Dex: 18 (+3 ranged atk, -3 AC, +2 init)
Con: 11
Int: 16 (+10% tech roll)
Wis: 08
Cha: 12

Mutations:
- Quickness (2x speed, half time for mental actions, 2 atks/rnd)
- Regenerative Capability (+10hp healed per day, severed limbs regrow)
- Energy blast: Electrical

Equipment
Cash: 21gp

Weapons:
Longbow, 1d8, 40gp, 3lbs
Quiver/20 arrows, 5gp, 3lbs
Short sword, 1d6, 7gp, 2lbs

Armor:
Chainmail, AC5, 30lbs, 150gp

Gear:
Backpack, 2lbs, 2gp
Flint and steel, 2gp
4 days trail rations, 4lbs, 2gp
50' silk rope, 5lbs, 10gp
Waterskin, 4lbs, 1gp
 
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Shayuri

First Post
Arr, I'll post it in the RG. I jsut figured it'd be neighborly of me to let folks see it before I did so, to make sure it was acceptable and I hadn't made mistakes.

Assuming all's in order, I shall post it at once.
 


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