Zardnaar
Legend
Brewing up an idea for mutant world set on the Earth map. Most races are available to play but only a few are *core" the rest are mutants and will be semi unique.
Basically its post apocalyptic after the desecration wars and the gods are dead. Clerics exist and they get their spells from left over God juice.
Eurasia was where most of the desecration wars were fought. It's scoured by warp storms originating from the Birthplace located at what's now Ukraine (Chernobyl).
Humans are not the dominant race mist died in the Desecration Wars. A few colonies in Caribbean survived and sub saharan Africa. SEA is also probably "safe". Otherwise places like UK, Greece, Southern Iberia and Scandinavia are other pockets.
So what races should I use as core? Its post Tasha's so the more powerful ones will likely be chosen.
Core races (need around 12)
Humans
Halflings
Elves
Dwarves
Yuan Ti
The Warped (Simic Hybrids Ravnica).
Strong contenders
Satyrs
Aasimar
Tieflings
Drow don't exist as such at least D&D style and will be unavailable.
World gimmicks.
Warp storms
Dead magic zones
Wild Magic
Wild Magic sorcerer's will have their chaos ability recharge roughly 50% of the time.
It's for a somewhat mature group. Backstory can include things like genocide a'la Darksun. Not currently ongoing distant past. Mutants combined outnumber everyone else. Closer you get to the Birthplace the more common they are. Some villain groups done like mutants.
Inspiration
Dark Sun
Fallout 4 (rad storms)
Assassin's Creed
Elric
Riftwar Saga (Raymond E Feist)
So fine members of ENworld any ideas? Brainstorming R16/18 is fine up to about the 3.0 Book of Vile Darkness where I might steal the halfling ideas.
Basically its post apocalyptic after the desecration wars and the gods are dead. Clerics exist and they get their spells from left over God juice.
Eurasia was where most of the desecration wars were fought. It's scoured by warp storms originating from the Birthplace located at what's now Ukraine (Chernobyl).
Humans are not the dominant race mist died in the Desecration Wars. A few colonies in Caribbean survived and sub saharan Africa. SEA is also probably "safe". Otherwise places like UK, Greece, Southern Iberia and Scandinavia are other pockets.
So what races should I use as core? Its post Tasha's so the more powerful ones will likely be chosen.
Core races (need around 12)
Humans
Halflings
Elves
Dwarves
Yuan Ti
The Warped (Simic Hybrids Ravnica).
Strong contenders
Satyrs
Aasimar
Tieflings
Drow don't exist as such at least D&D style and will be unavailable.
World gimmicks.
Warp storms
Dead magic zones
Wild Magic
Wild Magic sorcerer's will have their chaos ability recharge roughly 50% of the time.
It's for a somewhat mature group. Backstory can include things like genocide a'la Darksun. Not currently ongoing distant past. Mutants combined outnumber everyone else. Closer you get to the Birthplace the more common they are. Some villain groups done like mutants.
Inspiration
Dark Sun
Fallout 4 (rad storms)
Assassin's Creed
Elric
Riftwar Saga (Raymond E Feist)
So fine members of ENworld any ideas? Brainstorming R16/18 is fine up to about the 3.0 Book of Vile Darkness where I might steal the halfling ideas.
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