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Mutant World Ideas (Earth Map)

Zardnaar

Legend
Brewing up an idea for mutant world set on the Earth map. Most races are available to play but only a few are *core" the rest are mutants and will be semi unique.

Basically its post apocalyptic after the desecration wars and the gods are dead. Clerics exist and they get their spells from left over God juice.

Eurasia was where most of the desecration wars were fought. It's scoured by warp storms originating from the Birthplace located at what's now Ukraine (Chernobyl).

Humans are not the dominant race mist died in the Desecration Wars. A few colonies in Caribbean survived and sub saharan Africa. SEA is also probably "safe". Otherwise places like UK, Greece, Southern Iberia and Scandinavia are other pockets.

So what races should I use as core? Its post Tasha's so the more powerful ones will likely be chosen.


Core races (need around 12)

Humans
Halflings
Elves
Dwarves
Yuan Ti
The Warped (Simic Hybrids Ravnica).

Strong contenders

Satyrs
Aasimar
Tieflings

Drow don't exist as such at least D&D style and will be unavailable.

World gimmicks.

Warp storms
Dead magic zones
Wild Magic

Wild Magic sorcerer's will have their chaos ability recharge roughly 50% of the time.

It's for a somewhat mature group. Backstory can include things like genocide a'la Darksun. Not currently ongoing distant past. Mutants combined outnumber everyone else. Closer you get to the Birthplace the more common they are. Some villain groups done like mutants.

Inspiration

Dark Sun
Fallout 4 (rad storms)
Assassin's Creed
Elric
Riftwar Saga (Raymond E Feist)

So fine members of ENworld any ideas? Brainstorming R16/18 is fine up to about the 3.0 Book of Vile Darkness where I might steal the halfling ideas.
 
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MarkB

Legend
Hopefully this reply will go with when it's moved over.

What's the history to this setting? Are we starting from real-world Earth with all the magic and fantasy races arising from the apocalyptic wars? Or are we starting from standard-generic-D&D-world, just using Earth geography?
 

Zardnaar

Legend
Hopefully this reply will go with when it's moved over.

What's the history to this setting? Are we starting from real-world Earth with all the magic and fantasy races arising from the apocalyptic wars? Or are we starting from standard-generic-D&D-world, just using Earth geography?

Just Earth map might not even be that. Mostly just an idea for next campaign at this point or to expand the current campaign for high level play (currently 7 they're in the caribbean.

Basically a precursor civilization the "Isu" create a multi planet empire. The Dragonlords fought the gods in a war if mutual destruction. They created various races and dragons in the Birthplace something like Darkuns Pristine Tower.

Surviving Isu bio monsters plus fallout wiped out most of what was left.

The Birthplace melted down and spits out warp storms. Seems to effect elves hard they avoid continental eurasia like the plague.
 

Eltab

Lord of the Hidden Layer
Satyrs (what is the name of the pseudo-Greek-myths setting book?) are in an area that is hard for outsiders to get into / out of - except by sea.
 

Ryujin

Hero
I'd probably throw Thri-Kreen into the mix of dominant races. Insects tend to survive pretty darned well, when it comes to the odd apocalyptic event.

If population distribution and choice of primary targets for attack is anything like modern Earth, then I'd say that New Zealand is likely to survive largely intact. If you've ever read the novel "The Chrysalids", by John Wyndam, the references to "Sealand" are New Zealand.
 

Zardnaar

Legend
Satyrs (what is the name of the pseudo-Greek-myths setting book?) are in an area that is hard for outsiders to get into / out of - except by sea.

Probably be in Greece away from the coast. Thinking the Med will be a Sahuagin infested pond with run off from the Birthplace.

Not Greeks exist but will probably be in Sparta region and interior Peleponese.

Sahuagin probably strip mined the coast perhaps not Egypt only place that has defeated them.
 

Eltab

Lord of the Hidden Layer
Probably be in Greece away from the coast. Thinking the Med will be a Sahuagin infested pond with run off from the Birthplace.

Not Greeks exist but will probably be in Sparta region and interior Peleponese.

Sahuagin probably strip mined the coast perhaps not Egypt only place that has defeated them.
You might edit the map a little: Gibraltar is a narrow ithmus not a strait and you can see a Niagara-like flow of salt water from the Med into the Atlantic. Gives you a reason the Sahaguin are not world-wide: not gonna extreme-sports that dive!
 

Zardnaar

Legend
You might edit the map a little: Gibraltar is a narrow ithmus not a strait and you can see a Niagara-like flow of salt water from the Med into the Atlantic. Gives you a reason the Sahaguin are not world-wide: not gonna extreme-sports that dive!

Well the Atlantic is really deep and stormy. Or some other power holds reign there.
 

Zardnaar

Legend
I'd probably throw Thri-Kreen into the mix of dominant races. Insects tend to survive pretty darned well, when it comes to the odd apocalyptic event.

If population distribution and choice of primary targets for attack is anything like modern Earth, then I'd say that New Zealand is likely to survive largely intact. If you've ever read the novel "The Chrysalids", by John Wyndam, the references to "Sealand" are New Zealand.

Not familiar with it. Links to a wiki or quick run down if the basic idea are fine. It's why I'm asking for advice;).

I know a thing or two about NZ. It's some pointless country somewhere iirc. Movie land right?
 

Ryujin

Hero
Not familiar with it. Links to a wiki or quick run down if the basic idea are fine. It's why I'm asking for advice;).

I know a thing or two about NZ. It's some pointless country somewhere iirc. Movie land right?
The Wikipedia article on it is fairly good. Essentially it's a post nuclear war world in which the human village in the story casts out anyone who is not 'perfect' (ie. mutants) but several of the children have developed the non-obvious mutation of telepathy, to greater or lesser degrees.


Wyndham also wrote "Day of the Triffids", which has had several movie adaptations.
 

Zardnaar

Legend
The Wikipedia article on it is fairly good. Essentially it's a post nuclear war world in which the human village in the story casts out anyone who is not 'perfect' (ie. mutants) but several of the children have developed the non-obvious mutation of telepathy, to greater or lesser degrees.


Wyndham also wrote "Day of the Triffids", which has had several movie adaptations.

Mutants probably be in majority in Eurasia.

There is a group that's currently human supremists I'll either go with that or make them anti mutant instead of pro human.

They're one of the main villains but easily ignored as they don't have the numbers. Think Teutonic Knights. They're in Puerto Rico or off shore island like crete or Madeira.
 

Ryujin

Hero
Mutants probably be in majority in Eurasia.

There is a group that's currently human supremists I'll either go with that or make them anti mutant instead of pro human.

They're one of the main villains but easily ignored as they don't have the numbers. Think Teutonic Knights. They're in Puerto Rico or off shore island like crete or Madeira.
So like the Knights of Genetic Purity in Gamma World, or the Genites (aka also The Knights of Genetic Purity) in the TV show "Andromeda."
 

Zardnaar

Legend
So like the Knights of Genetic Purity in Gamma World, or the Genites (aka also The Knights of Genetic Purity) in the TV show "Andromeda."

Not sure in the refence. Knights of Vanya from Mystara turned up to 11 and a side helping of Teutonic Knights, infernal influence. Their capital is Kriegsburg.
 
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Ryujin

Hero
Not sure in the refence. Knights of Vanya from Mystara turned up to 11 and a side helping of Teutonic Knights, infernal influence. Their capital is Kriegsburg.
 

Zardnaar

Legend

Yeh similar idea. IDK if they're human supremists (current batch), anti mutant or how prominent they are. Still thinking that part out so open for suggestions.
 

Ryujin

Hero
Yeh similar idea. IDK if they're human supremists (current batch), anti mutant or how prominent they are. Still thinking that part out so open for suggestions.
Depends upon how radical you want then to be and how far you want to push it. In the "Andromeda" universe most humans have some form of genetic editing done whether it's to provide resistance to disease, allow life in a hostile environment (high gravity world, etc.), or to correct genetic disease. The Genites, in that universe, are absolute fanatics and want to end anyone with such 'defects.'

So how radical are their ideals? does it take an extra limb or a sixth tow before they come down on you, or would something as simple as heterochromia (variations in eye pigmentation) set them off? For example I have centre heterochromia, from birth. In my case that means I have blue eyes, except for a small circle around the pupil that is green. Would that "mutation" set off your group's mutant radar, or am I still human? That's probably the sort of question you have to answer for yourself.
 

Zardnaar

Legend
Depends upon how radical you want then to be and how far you want to push it. In the "Andromeda" universe most humans have some form of genetic editing done whether it's to provide resistance to disease, allow life in a hostile environment (high gravity world, etc.), or to correct genetic disease. The Genites, in that universe, are absolute fanatics and want to end anyone with such 'defects.'

So how radical are their ideals? does it take an extra limb or a sixth tow before they come down on you, or would something as simple as heterochromia (variations in eye pigmentation) set them off? For example I have centre heterochromia, from birth. In my case that means I have blue eyes, except for a small circle around the pupil that is green. Would that "mutation" set off your group's mutant radar, or am I still human? That's probably the sort of question you have to answer for yourself.

Basically the default races are monies, everything else mutants.

I haven't decided what those races are, see OP.
 

Dannyalcatraz

Schmoderator
Staff member
I often delve into designing post apocalyptic fantasy campaign worlds. Some of the ideas from those can be found in the ”Campaigns” link in my sig, and included:



  1. no half races at all, or at least, none based on cross breeding with other standard races. However, I redrafted all the “Plantouched” as a template for beings with ancestry including otherplanar beings. These, I called Nephilim.
  2. I had an idea to use Warforged as Gnome-tech mecha (the Juggernaught ones, at least), but revised them to be The Inheritors- Warforged who are basically fantasy versions of the Cybermen & Daleks. The brains within them are from psionically active Dwarves (who constructed them for another psionically race who were wiped out before they had the chance to accept the devices they commissioned). Culturally, they’re fully Dwarven, with the same stonecunning and anti-giant animus & fighting techniques. But physically, they’re Warforged, albeit with darkvision.
  3. Something a bit more outside of the box: instead of the usual suspects for a "D&D" dungeon-making race- Drow, Dwarves, Duregar, etc.- use the Seshayans from D20 Future, p218-219 (translated from Alternaty: Star*Drive). With their alien forms (bat-wings, multiple eyes)* and sonar-based blind-fighting, etc., they're visually perfect for a real “boogeyman” race that rose up out of the Underdark, dominated the world, and whose civilization then collapsed, so that they are now a "degenerate" race. I used them as the unknowing and scattered remnants of the fallen lords of a vast and powerful Underdark empire. They are mostly meek as a rule because of their small size, stature and outsider status. They've fallen so far that now they inhabit the caves and caverns associated with major cities, or near trade routes...Until one of them found a statue of one of the early Seshayan emperors...then they realized how far they have fallen, and go in a rampages to get it all back.
  4. In a time when it seemed the world was dying, I had a druid cast Awaken on an aspen tree. What he didn’t realize was that aspen are a colonial species, and he had effectively made an entire forest become sentient. The trained the aspen in the Druidic tradition, and when he passed, the aspen cast awaken on other trees and animals within its reach. Those were not generally playable, per se, but were instead used as a hidden “empire” with spies virtually everywhere.
  5. Similarly, I posited using an Awakened deep-sea coral with Psionic or magical powers as an analog to an aquatic Illithid Elder Brain. Perfect as a BBEG hidden within one of the aquatic civilizations. Possibly holding the nominal ruler as its thrall...




Beyond that? Drawing inspiration from the novels of Kurt R.A. Giambastani, I used the Plains Indian cultures to help a fellow ENWorlder create a tribe that used moas and/or other large flightless terror-birds instead of horses & dogs as steeds and hunting animals. Almost used velociraptors (like Giambastani did), but thought the birds were more fun. That could work for almost any surface dwelling species with lots of land but possibly lacking the full suite of technology lost during the war.







* For those who haven't a clue as to what Seshayans are:

View attachment 65509
1614061867495.jpeg
 
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Zardnaar

Legend
I often delve into designing post apocalyptic fantasy campaign worlds. Some of the ideas from those can be found in the ”Campaigns” link in my sig, and included:



  1. no half races at all, or at least, none based on cross breeding with other standard races. However, I redrafted all the “Plantouched” as a template for beings with ancestry including otherplanar beings. These, I called Nephilim.
  2. I had an idea to use Warforged as Gnome-tech mecha (the Juggernaught ones, at least), but revised them to be The Inheritors- Warforged who are basically fantasy versions of the Cybermen & Daleks. The brains within them are from psionically active Dwarves (who constructed them for another psionically race who were wiped out before they had the chance to accept the devices they commissioned). Culturally, they’re fully Dwarven, with the same stonecunning and anti-giant animus & fighting techniques. But physically, they’re Warforged, albeit with darkvision.
  3. Something a bit more outside of the box: instead of the usual suspects for a "D&D" dungeon-making race- Drow, Dwarves, Duregar, etc.- use the Seshayans from D20 Future, p218-219 (translated from Alternaty: Star*Drive). With their alien forms (bat-wings, multiple eyes)* and sonar-based blind-fighting, etc., they're visually perfect for a real “boogeyman” race that rose up out of the Underdark, dominated the world, and whose civilization then collapsed, so that they are now a "degenerate" race. I used them as the unknowing and scattered remnants of the fallen lords of a vast and powerful Underdark empire. They are mostly meek as a rule because of their small size, stature and outsider status. They've fallen so far that now they inhabit the caves and caverns associated with major cities, or near trade routes...Until one of them found a statue of one of the early Seshayan emperors...then they realized how far they have fallen, and go in a rampages to get it all back.
  4. In a time when it seemed the world was dying, I had a druid cast Awaken on an aspen tree. What he didn’t realize was that aspen are a colonial species, and he had effectively made an entire forest become sentient. The trained the aspen in the Druidic tradition, and when he passed, the aspen cast awaken on other trees and animals within its reach. Those were not generally playable, per se, but were instead used as a hidden “empire” with spies virtually everywhere.
  5. Similarly, I posited using an Awakened deep-sea coral with Psionic or magical powers as an analog to an aquatic Illithid Elder Brain. Perfect as a BBEG hidden within one of the aquatic civilizations. Possibly holding the nominal ruler as its thrall...




Beyond that? Drawing inspiration from the novels of Kurt R.A. Giambastani, I used the Plains Indian cultures to help a fellow ENWorlder create a tribe that used moas and/or other large flightless terror-birds instead of horses & dogs as steeds and hunting animals. Almost used velociraptors (like Giambastani did), but thought the birds were more fun. That could work for almost any surface dwelling species with lots of land but possibly lacking the full suite of technology lost during the war.







* For those who haven't a clue as to what Seshayans are:

View attachment 65509
View attachment 133168


I don't know much about them but I know what they are and where they're from. Old dragon magazine late 90's.

No half races not a bad idea. Using them at the moment and the villain can magically render them into separate parts. Yuan Ti biomancers.

Generally don't base things in el cultures unless they're extinct eg Egypt/Greece/Rome etc.
 

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