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MutantHigh Episode 4: Deadzone

Jack reaches out with his mind, helping the others coordinate their attacks (Group Link), and tries to find the other enemies Eris is worried about (Detect Minds).
 

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Slicer pounces forward and this time throws himself against Chamber, stuning him (you'r loosing your action unless you spend a hero point).
Clair feels a pain spreading across his face, much like the worst sunburn he ever had. The last thing he feels before falling unconscious is that the ground gets soaked with water around him and Joey then the mutant wakes up again.
Eris sneaks up on one of the hiding enemies she spotted, catches him by surprise and takes him out with a single blow. He looks like a normal human in primitive clothes except that his eyes glow in a soft gold.
After all that confusion Jacksons mind link suddenly makes you aware of all the enemies and Domi barely dodges the attack from another man jumping out of the bush with an axe because she saw him through Eriss cat eyes.
Her own air blast bruises Slicer but he stays on his feet.
The green girl fires another ray of light at Joey, burining him. But with his defences up it does not take him down (injured).
"Will you stay down or what?!"


OOG: Quite busy at the moment, and I really needed to read up on the rules. I just decided in your favour thenever something wasn't sure, like Joey getting his defence and Mistral using the trip attempt.
 

Eris lets out a scream of delight, sounding a lot like a puma that has cornered her prey. She doesn't even bother to stop moving, turning the leaping strike into a forward roll, she is on her feet moving forward before her target had time to register being hit, streaking after the goon that was attacking Domi with the Axe. She launches herself at him from behind, trying to land with all of her weight on him, trying to knock him to the ground.

OOC: the part about the roll, etc, was just description, it was actually a charge. I am charging from where I took down the first to where the second is. The description of me coming down from the air is just a bit more flavor text, you can make it a straight tackle if its not allowed to do it my way. So, +9[12S], using the ramming option, so +1S for every 10 meters in the charge, and I'll have to make a save as well.
 

What's going on? Domi thinks, not used to the sensation of being linked to the minds of others.

Dodging away from the axe wielding attacker, she flies up trying to get out of his reach. She pivots around, planning to send a blast of air in his direction when she sees Eris diving at him. Figuring he probably doesn't stand a chance, she instead directs her attack towards Slicer, seeing that Jono is probably in the most danger.

ooc: half action to move up 40 ft, Airy blast on Slicer, +7(+8S), +8 for trip (I figure from that they are both attack powers, so I can use them together, not sure though), defense 20 against Nymph, 18 against the others.
 
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Joey stays on the defensive, and will throw a watery snare over the girl trying to attack him, causing water to condense around her, and constrict her movements like a constrictor...

Watery Snare +8 on the girl... Fighting on the Defensive
 


Domi races upwars leaving a very confused fighter with his axe behind. Her air blast hit Slicer and he tumbles stunned, second before he had the chance to attack Chamber again. At least the axe-wielding fighter does not wonder for long then Eris crashes into him from behind with a lot more force than a girl her size should have and they both tumble to the ground. He gets bruised while she just shrúgs it of. His desperate counterattaclk misses her by far. Jono loosens a kinetic blast at the green girl, slamming her to the ground with a crunching sound (injured). To Joey she looks really exhausted for some reason and she fires another beam of light at him. With time it is a lot less bright and it feels even weaker than the second one. His defences aren't even challenged by it and his water snare closes around her.
 
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Joey continues to use his snare power on the girl... trying to tollay immobilize her, and stop her from moving at all!

Same as before
 


Domi blasts the axe-wielding mutant, "What's the matter, mon ami? Can't get up here?"

ooc: Airy blast on axe-boy, +7(+8S), defense 19 against all.
 

Into the Woods

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