MutantHigh OOG Chapter4 or so

Velmont said:
I reach the end of the endless introduction... nice background, dark view of the owrld, some dangerous alphas on the run, I suppose we are playing deltas (I like the name... hehe, I have made too much science it seems), but I would have some questions:

What the PL to start?
Any special rules to follow? (Some powers restricted, only mutation sources, ect...)
What mutant is in the group? (Optionnnal, but best to be sure I don't duplicate someone character).

The world is a blend of ideas I stole from X-Men and the Brave New World rpg. Yes you're deltas, there are very few alphas left in the world (one had short role during the current episode, afterwards Spain had one less city).
Characters start at PL 8. The only source of superpowers in the Crossfire world is Mutation.
Most importantly, the game is not about a team of superheroes but about teenage mutants on high school there angst, love and the next party are as important as any threat to the world.
Sometimes they even team up in a fight, it happened two times in the whole four Episodes ;)
Despite the dark background the game is not that dark itself. The HAVEN institute (there all the characters live) lies in Costa Rica, one of the few countries there mutants are accepted as normal people. Plus you have lots of beach and sea around...
It was mostly inspired by the X-Men Evolution animated series.

Current inhabitants of the Haven institute:
-Domi-joned the group during ep 4 and has power over the wind. Unfortunately the air likes her so much it doesn't let her go,so she can never land and has no chance of hiding her powers. [Aenion]
-Joey-that surferboy has the power to get one cute girl after the other. He claims that his true mutant power is control over water but don't believe a word of it. (Tokiwong)
-Eris-Regeneration, Catlike reflexes and so much super-charisma that she is begining to create her own creavity field, at least then boys are concerned.
...not that all girls are safe either.
-Jackson-the groups telepath. Also has the power to create objects from slimy ectoplasm, a power that doesn't exactly make him popular. He must be a distant relative of Joey though cause even after he slimed Vampire, an enemy of the group he is now dating her.*shugs*(RobertRaets)
-Clair-His powers make him everyones best friend, he can take others wounds upon himself, protect them with forcefields or boost them.(SollirFurryfoot, i don't know if he is still with us)
-Jono-Got his whole torso blasted away and replaced with whirling energy. Can fire kinetic energy blasts.(Sir Ossis of Liver, said he will be back in less then a month
-Katie-a supergenius who can control computers and has magnetic powers
(Kitana Vorr, don't know if she is still here or not either)
-Michael-Spreads a deadly decease with his touch and can corrode matter just by looking at it. (by now an NPC)

then you creante your character worry only about the pcs that are still active. If the other players don't show up soon there characters will either leave or become npcs.

Other important people in Haven:
-Dr Luka Garcia: A briliant Dr of genetics with the power to phase through solid objects. No one knows why she created the school or there she got the money for the project.
Patriot/John Singer: An ex soldier from the US. The combat trainer. He can fire flamestrikes or soround his hands with fire in close combat.
Gert: The only human on the institute. Teacher, housekeeper, tech and sometimes babysitter.
 
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wait a second this a mutant game... we have powers? and I thought I was just here to look good...

*rereads the script....*

Hmm... why was I not informed sooner!
 

Great, I may have a good concept, just need to think about it a bit, and the powers I am thinking are taken by no one, and I think could do a nice addition, even if everyone show up again...

I'll come back later with a background...
 

Tokiwong said:
wait a second this a mutant game... we have powers? and I thought I was just here to look good...

*rereads the script....*

Hmm... why was I not informed sooner!

not that they are terribly important ;)
Still at the end of the season there might even be some superhero-like action.
Wow I can still type drunk as I am. :uhoh:
 


A young boy is in Son-kyo, his shinai on his legs, his eyes closed. He is in a dojo with walls made of rice paper. The walls are painted with oriental design, mainly scene of nature of Japan. A man is standing behind the boy and look at him silently. No one move for over 15 minutes. The silence is broken by the men, who whisper:

"Now, we will see if you have been able to focus yourself."

The man put a headband over the eyes of the young boy. He then take a shinai on the wall, and place himself in Jodan-no-kamae. The young boy, at that moment, stand up and place himself in Hasso-no-kamae. It takes more than two minutes before the man start to move, but each strike made by the man is blocked by the young boy. The boy doesn't seem to try to replicate at the attack, he simply try to protect himself. The fight goes like that for ten minutes, the two figther turning around the room, the young boy blocking everyblow he received. Suddendly, at no apparent reason, he strike at the right legs. The man try to block, but to slow, he only deviate the strike on his feet. The two figther move away from one another and go in Son-kyo.

The young boy remove the headband and looks at his master. The master smile.

Note: Kendo vocabulary: http://www.rain.org/~galvan/glossary.txt
---------

Two years later, the young boy is in middle of Seattle. He is with a friend of him in te middle of a mall.

"How goes the school, Sanji?"

"Not bad Patrick. I need to study a bit harder if I want to enter medecine, which mean I may have to cut the Kendo but it would be just too hard."

"You should have come with me in electronics. It is easy, you would have a lot more time than trying to enter medecine, and the departement is next to the nursery departement. You should take a look at them, they are so lovely."

"I have no time or interest for the girls for now... and when I'll have, I'll be working with the same girl you are looking at."

"Yeh, you will have thirty and they will all have a man in their lives. It won't hurt you to stop studying and practicing kendo for one night and come with me. I know a club where we can go without the bouncer kicking us out because we are too young. Come on."

"No thanks, I have two exams next week, I need to study. I want to become doctor, but I need to work three more time than anyone else. My chance to enter are pretty low, but they are there. But I must not let my discipline down."

"Yeah, yeah, Kendo stuff! Let's take a look at that electronic shop before the movie start."

--------

Sanji is in Los Angeles, walking in the dark street, late at night. He doesn't take care of people around him, he only want to come back to his hotel. He have stayed too long at that girl house. She is pretty cute, but she is finally too immature for his age, and Sanji doesn't like that, and he finally got a reason to leave. He spot someone following him. He continue to walk as if he adn't seen it. He cut by a park to cut 5 minutes of walk, but it is there where two other guy intercept him.

"What are you doing here, chinese! You're not welcome."

"I am american, and my father is from Japan, not China."

"China, Japan, it is the same. You are not welcome, so if you want to go safely, you will give us what you hold in your pocket."

"I have nothing" and Sanji show his empty pocket, except his hotel key.

"In that case, we will have to make you pay another way..."

One move foward and try to hit him, but Sanji dodge easily the blow. Blow after blow, Sanji dodge everything, without tryin to replicate, but the other one, and the first guy who was following him start to surround him.

"The mice is trapped!" say one of the guys with a big smile.

Sanji close his eyes and start to listen, hearing every move around him. He doesn't like the situation and would prefer to be at his hotel room. For a moment, he sees his hotel room clearly in his head. The sound seems different suddendly. He open his eyes, and see the bed of his hotel room in front of him. The parc and the guys have dissapeared, and Sanji is standing in his hotel room...

-------

Sanji is with Patrick, in Patrick's house. In the basement, Patrick have build a small shop where he create some stuff for fun.

"You should not do that, Patrick. Your invention are just too hot. It may bring the MC on you. As long as you don't use your super-brain, you will be safe."

"What the use of having a super-brain if you can't use it. And you, look at you, you manpulate space. Every physician is dreaming to find how to bind the space, and you can do it by a simple wish. That's just freek."

"Yeah, and I have used it twice only, once by accident, and once to see what I could do. It is pretty impressive, and that's exactly why I won't use it."

"Well, if you ever need to defend yourself, you'll need that" Patrick give a Shinai to Sanji "You see that switch. you have three postion. Off, low and High. You see on this bamboo, the little metal lamel. The switch control the intensity of the electric field generated by the Shinai. At high, you may render someone unconcious, and at low, you won't do worst than stunning him. A pretty good defensive wepaon, and no chance to kill anyone."

"I won't ever use it, or even need it."

"You never know. Keep it please. For me."

"Ok..."

-------

Sanji is reading the newspaper, searching for any news about Patrick. The MC have come to his house yesterday. They have come, turn the house upside down, taken everyting that Patrick have invented and took Patrick away. He is not sure who would have given Patrick to the MC. Surely a girl he would had wanted to impress with one of his gadget and finished by scarring her. Patrick wasn't really the most cautious guy he knew. He now only hope the MC wouldn't learn he was a Delta too. Nothing... just too frequent these day to attract the attention fo the news. Well, he couldn't do much for now, except to study for his exams of first year of medecine.

-------

So, what do you think of that for backgound? I havn't put any stats yet, but you can see things out of that background that I will include in my stats. And one other question. How much cost skills?
 

oh my god my mutant school didn't have the token oriental kid yet!!! How could I miss something that obvious????? :eek:

Now really, great idea. We didn't have anyone like that yet. Let me think how to get you in.
 

OK, talking stats, I was thinking to have the power to bind space, which would give something like that:

Teleport
extra: Running
extra: ESP
extra: Telescopic Sense (Sight)
extra: Telescopic Sense (Hearing)
Cost: 6pp

That would be the easy way to build it, but there is the rule on page 95, talking of secondary effect, when building power. Using that rules, I could build the power like that:

Space Control:
effect: Teleport
secondary effect: Running
effect: Telescopic Sense (Sight)
effect: Telescopic Sense (Hearing)
secondary effect: ESP
Cost: 4pp and an extra 4 point for the two secondary effect.

The only difference, it with the latest version, it isI can't use ESP at the same time of Telescopic Sense and I can't use Running at the same time of Teleport. What version you want to see?

And the Shinai will be a device like that:

Shinai +3S
Extra: Energy Field(Electricity) 3
Stunt: Stun

I took the stat of a sword, but as a Shinai is notmeant to kill, I choose the damage as stun damage.

Finally, what is the cost for skills 2:1 as in What if? game?
 

sorry, with so many characters to keep track if I'd prefer them with powers right from the book so I have at least a chance to keep track of them.
And yep skills are 2-1.
 
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SPACE BINDER
Concept/Archetype: Teleporter

Real Name: Sanji Takamoto
Gender: Male
Age: 18
Height: 5'6"
Weight: 157 Pounds
Hair: Black
Eyes: Brown
Ethnicity: Asian
Birthplace: San Fransisco
Base of Ops: -
1st Appearance: -

ABILITIES
STR 14 +2
DEX 14 +2
CON 14 +2
INT 13 +1
WIS 18 +4
CHA 10 0

SAVES
DMG +6
FORT +4
REF +4
WILL +8

MOVEMENT
INIT +2
BASE SPD 30/60/120
TELEPORT SPD 40/80/40960

COMBAT
BASE DEF 6
DEF 18
FLAT 16
MENTAL 20

BASE ATT 3
MELEE +5
RANGED +5
MENTAL +7

SKILLS
Balance [3/1]
Concentration [9/4]
Language [-/1]
Listen [10/6]
Medecine [3/2]
Move Silently [4/2]
Science (Biology) [3/2]
Spot [10/6]

LANGUAGE
English, Japanese, Spanish

FEATS
Attack Focus (armed)
Blind-Fight
Dodge
Expertise
Heroic Surge
Instant Stand
Iron Will
Penetrating Vision (Super)
Toughness

POWERS
Teleport [+8] (Mutation)
extra: ESP
stunt: Extended Teleport
stunt: Turnabout
stunt: Fusillade

Weapon (+3S) [+3] (Device)
extra: Energy Field (+3S) (Electricity)
stunt: Stun

Amazing Save (Damage) [+2] (Training)
extra: Amazing Save (Fortitude)
extra: Amazing Save (Reflex)
extra: Amazing Save (Will)

COST
abilities [23]
base att [9]
base def [12]
skills [12]
feats [18]
powers [46]
weakness [0]
total [120]
unspent [0]
 
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