Michael Tree
First Post
I moved to a different city a few years ago, and when I go back to visit I run a super hero game. Supers is perfect for this sort of thing, because it's simple to swap out characters, and the archetypal stories tend to be episodic anyway. Unlike fantasy, which tends to like long quests or involved storylines, the typical superhero story introduces a villain, creates some conflict and a setback or two, then resolves the story. You can have reoccurring opponents and some long-term story development, but the actual meat of each adventure can be wrapped up in a single session.talwynor said:I'ts been awhile since I've played a supes game. I'm hoping to test a game online...seems like a great system for running pickup games since I've got a terrible history with ongoing campaigns of late (somebody's -usually mine - rl always gets in the way). It would seem a supes game would be ideal for new heros to drop in or out and still keep some sort of continuity.
I run my game using the old Marvel Superheroes game, but I'm awfully tempted to switch over to M&M 2e. I like MSH because it's extremely quick in play, and easy for me to improvise opponents, but its flaws are definitely starting to show. M&M is also very quick in play, and with 2e it looks like it's much easier to quickly whip up characters than with 1e.
2e solved all the major problems I had with 1e.