Mutants and Masterminds 2E - I Have It

melon-neko said:
Thanks alot!
i had no idea M&M was point buy. I love point buy, not sure if my players will like it though =( Hopefully the archtypes will help sell them on it. Anyways, thanks alot, i think i'm gonna leave work early to go buy it =D

My work here is done.
 

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DanMcS said:
My work here is done.

Hi =D So i really did buy M&M and its awesome! I didn't get to read a whole lot of it, but it is great so far, thanks again =)

Anyways, more questions before i start searching :p Anyone know if there are supplements or online conversions for future tech? I can do it myself i suppose, but if their was a supplement made it would be easier to grab it. I will probably do power armor as a super power, but blaster rifles and stuff would just be equipment...or is equipment a feat? i didn't look...i hate work, can't bring my books =(

Melon
 

melon-neko said:
I will probably do power armor as a super power, but blaster rifles and stuff would just be equipment...or is equipment a feat?
Equipment is a feat (page 61 of M&M 2e, explained in detail in Chapter 7).

Blaster weapons are on page 139. Power armor, as you rightly suggest, should usually be a Device rather than equipment (although, in a far-future sci-fi game, it might be considered equipment, if it's "commonly available technology").
 

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