Samnell
Explorer
My Speedster
Mark McNamara
Description:
Sex: Male
Age: 16
Height: 5'11"
Weight: 100 lbs.
Eyes: Blue
Hair: Brown
Costume: as yet undecided
Identity: Public
Abilities:
STR: 10 (+0)
DEX: 20 (+5)
CON: 10 (+0)
INT: 12 (+1)
WIS: 10 (+0)
CHR: 20 (+5)
(Total ability pp = 22)
Saves:
Damage +5
Fort +0
Reflex +13
Will +0
(Total save pp = 0)
Attacks:
Base +4 (12 pp)
Melee +9
Ranged +9
Defense:
Base +3 (6 pp)
Defense 18 (vs multiple foes, 19 vs. single) 26/27 with superspeed
Flat Footed 3
Initiative +13
Hero Points: 4
Speed: 70 (sprint 17,920 ~3.39 miles, 2036 mph, completes routine tasks in 1/256 of normal time)
Skills:
Swim +5
(Total pp spent in skill 4)
Feats:
Attack Finesse
Dodge
Evasion
Heroic Surge
Move-By Attack
Rapid Strike
(Total pp spent in feats 12)
Super Powers: [source: mutation or equivalent]
Super Charisma +4 [cost: 2pp/level]
Super-Speed +8 [cost: 7pp/level]
*Immunity (heat)
*Mach One Punch
*Wall Run
*Water Run
(Total pp spent: 127)
(Banked pp: 7)
(Overall total pp: 134)
Background: On orphan before he was a year old with no living relations, Mark McNamara was placed in the custody of an order of nuns who run an orphanage in Southern California. He ran away at age ten for reasons lost with the brain cells to whatever drugs he could get his hands on at the time. Living on the fringes of society for years, he recently developed superhuman speed while fleeing a drug deal gone bad; a fact he discovered when he found himself suddenly miles from the confrontation in a few seconds. As an added bonus, his previously poor interpersonal skills (part of the reason the deal went bad in the first place) reached heightened levels as well.
Mark's highly public display of his powers drew attention and eventually landed him in a drug rehab program where he was encouraged to take up sports to help deal with the cravings. He settled on swimming and chose to cooperate with hopes of taking up acting and getting rich. Considering his elite abilities, he was transferred to the UN's special facility for young elites in the Sahara for remedial education and instruction on the use of his powers...but not before he managed to shred several sets of clothing and ruin a dozen pieces of furniture trying to sit down and get dressed at 1800 miles per hour, which he still hasn't quite mastered.
EDIT: added BG, fixed error in miles per hour speed.
EDIT: added banked pp.
EDIT: Added heroic surge, banked remainder of PP.
EDIT: Updated to reflect points spent since creation in Points Spent listing.
EDIT: Updated to add banked pp and Immunity (heat)
EDIT: Added the long missing superspeed bonus to my defense.
EDIT: Added overall total PP listing. Spend 3 pp to increase BAB to +4
Mark McNamara
Description:
Sex: Male
Age: 16
Height: 5'11"
Weight: 100 lbs.
Eyes: Blue
Hair: Brown
Costume: as yet undecided
Identity: Public
Abilities:
STR: 10 (+0)
DEX: 20 (+5)
CON: 10 (+0)
INT: 12 (+1)
WIS: 10 (+0)
CHR: 20 (+5)
(Total ability pp = 22)
Saves:
Damage +5
Fort +0
Reflex +13
Will +0
(Total save pp = 0)
Attacks:
Base +4 (12 pp)
Melee +9
Ranged +9
Defense:
Base +3 (6 pp)
Defense 18 (vs multiple foes, 19 vs. single) 26/27 with superspeed
Flat Footed 3
Initiative +13
Hero Points: 4
Speed: 70 (sprint 17,920 ~3.39 miles, 2036 mph, completes routine tasks in 1/256 of normal time)
Skills:
Swim +5
(Total pp spent in skill 4)
Feats:
Attack Finesse
Dodge
Evasion
Heroic Surge
Move-By Attack
Rapid Strike
(Total pp spent in feats 12)
Super Powers: [source: mutation or equivalent]
Super Charisma +4 [cost: 2pp/level]
Super-Speed +8 [cost: 7pp/level]
*Immunity (heat)
*Mach One Punch
*Wall Run
*Water Run
(Total pp spent: 127)
(Banked pp: 7)
(Overall total pp: 134)
Background: On orphan before he was a year old with no living relations, Mark McNamara was placed in the custody of an order of nuns who run an orphanage in Southern California. He ran away at age ten for reasons lost with the brain cells to whatever drugs he could get his hands on at the time. Living on the fringes of society for years, he recently developed superhuman speed while fleeing a drug deal gone bad; a fact he discovered when he found himself suddenly miles from the confrontation in a few seconds. As an added bonus, his previously poor interpersonal skills (part of the reason the deal went bad in the first place) reached heightened levels as well.
Mark's highly public display of his powers drew attention and eventually landed him in a drug rehab program where he was encouraged to take up sports to help deal with the cravings. He settled on swimming and chose to cooperate with hopes of taking up acting and getting rich. Considering his elite abilities, he was transferred to the UN's special facility for young elites in the Sahara for remedial education and instruction on the use of his powers...but not before he managed to shred several sets of clothing and ruin a dozen pieces of furniture trying to sit down and get dressed at 1800 miles per hour, which he still hasn't quite mastered.
EDIT: added BG, fixed error in miles per hour speed.
EDIT: added banked pp.
EDIT: Added heroic surge, banked remainder of PP.
EDIT: Updated to reflect points spent since creation in Points Spent listing.
EDIT: Updated to add banked pp and Immunity (heat)
EDIT: Added the long missing superspeed bonus to my defense.
EDIT: Added overall total PP listing. Spend 3 pp to increase BAB to +4
Last edited: