Terrorist Hardsuit Troopers
Stats: PL 7; STR 14, DEX 16, CON 12, INT 12, WIS 12, CHA 10; Base Attack +3; Base Defense +3; Skills- Computers (2) +3, Listen (1) +7, Profession Soldier (4) +5, Search (3) +9, Spot (3) +9; Feats- Dodge, Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot; Equipment- Hardsuit, Armor +7 (Extras- Amazing Save Reflex +5 (Extra Fort, 1pp); Immunity (Poison, Pressure, Disease, Suffocation, 1pp); Leaping +5 (Stunt- Super-Leaping), 5pp; Microscopic Vision +4, 1pp; Sensory Protection +6, 1 pp; Running +6, 1pp; Super Senses +5, 1pp; Super-Strength +4, 3pp; Telescopic Sight +3 (Extra- Hearing, 2pp); Weapon, Assault Rail-Gun +7 (Extra- Multifire, 2pp), Weapon, Vibro-Blade +3, 1 pp; Init +7; Attack +5 melee (+6 Lethal punch, +9 Lethal Vibro-Blade), +6/+7 ranged (+7 Lethal); Defense 17, Flat-Footed Defense 13; Damage Save +1; Fort +6, Ref +8, Will +1; Move 60
I will point out that these are special forces, used by the United Nations normally, most other militaries use derivatives but are not as strong... poutside of Adaba Adid... whose military genius and acumen have allowed him to stall allied forces for so long...