Mutants & Masterminds: Freedom City [Full]

Aenion,

I’ve already asked a person to join the game but go ahead and create a character, I think I can work one more in. Post the character here for my approval.

bkmanis
 

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A character proposal

Thx, I hope you like the character (maybe I shouldn't have watched Battle Angel Alita before I made her though :) )

Name: Une
civilian ID: Une

Power Level: 10
Power points earned: 161
Power points spent: 160

Description: Une looks like a young girl of approximately 12 years old with short, black hair and red eyes. Her body is fully cybernetic but this is mostly covered by her clothing.

Sex: Female
Age: 2
Height: 4’ 10”
Weight: 200 lbs.
Eyes: Red
Hair: short, black
Costume: Black bodysuit with tan trench coat, covering most of her cybernetic body
Identity: Public

Abilities:
STR: 14 (+2)
DEX: 20 (+5)
CON: 16 (+3)
INT: 10 (+0)
WIS: 12 (+1)
CHR: 13 (+1)
(Total ability pp = 25)

Saves:
Damage +15/+3 when flat footed
Fort +3
Reflex +15
Will +1

Attacks:
Base +3 (9 pp)
Melee +8
Ranged +8

Defense:
Base +5 (10 pp)
Defence 30 (10 + 5 (base) + 10 (super-dexterity) + 5 (dexterity))
Flat Footed 15
Initiative +15

Hero Points: 5
Speed: 30’

Skills:
Acrobatics (5) +20
Balance +17
Climb +12
Escape Artist +15
Hide +15
Jump +14
Move Silently +15
Swim +12

(Total pp spent in skill 5)

Feats:
Attack Finesse
Dodge
Durability
Evasion
Heroic Surge
Penetrating Attack (Unarmed)
Rapid Strike

(Total pp spent in feats: 14)

Super Powers:
Cybernetic Body +10 (97 pp; Source: Super Science)
Effect: Super-Dexterity
Effect: Super-Strength
Effect: Regeneration
Stunt: Dual Damage
Extra: Leaping +5
Extra: Immunities (Aging, Cold, Critical Hits, Disease, Electricity, Exhaustion, Heat, Poison, Pressure, Suffocation)
Extra: Duration - Permanent
Flaw: Obvious

(Total pp spent: 97)

Weaknesses:
Naïve (her only human contact up to now was with her maker and the testing staff)


Background:
I was built 2 years ago by Professor Ryan Thompson who works for Fortune Corp. If you’re wondering why my body looks this young, it’s because Professor Thompson had just lost his 12 year old daughter in a car crash and has made me in her likeness.
I’m supposed to be a prototype for an entire series of cybernetic agents. My body is fully self-reliant with a powerful self-repair unit and is powered by normal food.
My programming incorporates all emotions and several subroutines to ensure that I will act in the best interest of the citizens of Freedom City without restricting my own freedom, Professor Thompson saw me as his new daughter and wanted to make me as human as possible. He has made sure that I am capable of learning on my own without the need of a programmer.
The past 2 years have been going through numerous tests to make certain that my body is in perfect condition and nothing should be changed anymore. During this time they have taught me how to act human and not to use that silly android-speak.
Last week they told me my body has had its final few tweaks and I’ll get to see some real action soon; I’m kind of getting tired of those stupid simulations.


Changed: Base attack to +3
Leaping to +5
Charisma to 13
Added Penetrating Attack feat
 
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Hello!

I'll get my character up for approval before this weekend passes. Hosting a game today, so I'm a bit busy until this evening.
 

Aenion,

I like the character but there are a couple of questions I have about it.

First you have your Will save at +3, it is based on wisdom and you have a +1 modifier. Is there something else I’m missing?

Second you have your Cybernetic power costing 9 pp per level, I add it up as 10 pp per level. Could you explain the cost breakdown for this power?

Lastly you list Drain as one of your immunities, the rule specifically prohibit immunities to attacks. They are only effective against environmental conditions.

Other then that the character looks good, and I like the background.

bkmanis
 

bkmanis said:
Aenion,

I like the character but there are a couple of questions I have about it.

First you have your Will save at +3, it is based on wisdom and you have a +1 modifier. Is there something else I’m missing?

I forgot to change that, a previous version had the Iron Will feat.


Second you have your Cybernetic power costing 9 pp per level, I add it up as 10 pp per level. Could you explain the cost breakdown for this power?

You're right, I forgot to add that extra +1 to the cost.

I've only had the book for about a week.


Lastly you list Drain as one of your immunities, the rule specifically prohibit immunities to attacks. They are only effective against environmental conditions.

Changed :)
 
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Here's my first draft.

Name: Geomancer
Civilian ID: Ethan Monroe

Power Level: 10
Power Points Earned: 1
Power Points Spent: 0

Sex: Male
Age: 32
Height: 5' 11", or 6' 1" in Alternate Form
Weight: 175 lbs., or 350 lbs. in Alternate Form
Eyes: Blue, or yellow in Alternate Form
Hair: Black, or none in Alternate Form
Costume: See picture below
Identity: Public

Abilities:
STR: 10 (+0)
DEX: 16 (+3)
CON: 14 (+2)
INT: 12 (+1)
WIS: 20 (+5)
CHR: 12 (+1)

(Total ability pp = 24)

Saves:
Damage: +2
Fort: +2
Reflex: +3
Will: +15

Attacks:
Base: +6 (18 pp)
Melee: +6
Ranged: +9, +10 with Elemental Blast

Defense:
Base: +7 (14 pp)
Defense: 20
Flat Footed: 17
Initiative: +3

Hero Points: 5
Speed: 30 ft., fly 50 ft., tunnel 50 ft.

Skills (Ranks): Bluff +6 (5), Diplomacy +5 (0), Intimidate +3 (0), Knowledge (occult) +6 (5), Medicine +15 (8), Profession (doctor) +10 (5), Sense Motive +10 (5), Sleight of Hand +3 (0), Taunt +3 (0).

(Total pp spent in skill = 28)

Feats: Attack Focus (Elemental Blast), Indomitable Will, Move-By Attack, Point Blank Shot, Precise Shot.

(Total pp spent in feats = 10)

Super Powers:

Amazing Save (Will) +10 [Source: Training; Cost: 1 pp]

Geomancy +10 [Extras: Alternate Form - Solid, Area (Elemental Blast), Elemental Control - Earth, Flight, Shape Element, Selective (Elemental Blast); Power Stunts: Elemental Blast, Elemental Snare, Tunneling; Flaws: Restricted: Must be able to gesture and speak freely, Restricted: Flight requires riding on elemental platform, Restricted: Tunneling is through elemental earth only and tunnels automatically close behind Geomancer, Slow: Alternate Form requires a half action; Source: Mystical; Cost: 6 pp]

Notes: In Alternate Form, acquires Immunities (Aging, Cold, Critical Hits, Disease, Exhaustion, Fire, Poison, Pressure, Starvation, Suffocation), Protection, and Super-Strength. Intimidate modifier increases to +12.

(Total pp spent in powers = 76)

Weaknesses: Quirk: Speaks in rhyme; Unlucky

Background: Ethan Monroe has never been a lucky man. Throughout his life, it seems as if Fate conspires against him time and time again. Like the time in his childhood when stumbled out in front of the oncoming truck, and Ethan's father pushed him out of harm's way, dying under the vehicles wheels to save his son. Or how about the time his doctoral thesis, including the back-up computer files, were destroyed in the fire? That accident cost Ethan another six months of work.

Then there was another incident just about a year ago. Ethan's wife Emily was diagnosed with a rare form of leukemia. Terminal, of course. He personally undertook his wife's treatment, pushing the field of medical treatment into bold new territory. Ethan may very well have saved his wife and developed a revolutionary leukemia treatment. His work was in scientific journals world-wide, and the fame brought much-needed donor-dollars into the Freedom City medical community.

And then everything came crashing down around Ethan.

The villain Caliban was in the maximum security wing of the hospital being treated for injuries sustained while being apprehended during the commission of his latest crime. His partner, Ariel, a dangerous woman with mystical command over the weather, attacked the hospital to free her accomplice. In the ensuing violence, the chemotherapy facilities in which Ethan was treating Emily caved in. A fire resulted, complicated by the presence of radioactive materials and mystically-charged weather phenomena. Emily died. To top everything off with a heaping dose of irony, the same accident that killed Emily also unlocked a metaphysical door in Ethan's brain. As a result, he developed mystical control over elemental earth.

geomancer.jpg
 
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Aenion, your character adds up and looks good.

Mark, I have a question about your Geomancy power. I add it up to be 6 pp/level not 5, could you break the power cost down for me? Other then that he looks good.

bkmanis
 

bkmanis said:
Mark, I have a question about your Geomancy power. I add it up to be 6 pp/level not 5, could you break the power cost down for me?

Certainly. Always good to double check things, especially with my math skills. :)

Oops! I already see where my mistake is!

Elemental Control - Earth = +2
Tunneling = +1
Alternate Form - Solid = +4
Shape Element = +1
Area = +1
Selective +1

Subtotal = +10

Restricted Flaws x3 = -3
Slow Flaw = -1

Final Total = +6, not +5. D'oh!

That obviously puts Geomancer 10 points overbudget.

Thus:

Reduce Base Defense to +7 from +9 = +4 pp

Drop Iron Will feat = +2 pp

Drop Medicine ranks by 2 = +2 pp

Drop Knowledge ranks by 2 = +2 pp

How's that look? If okay, I'll edit the character sheet to reflect the changes. :D
 
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