Mutants & Masterminds may just be my favorite OGL book yet!

Ranger REG said:

IOW, it may appeal to people who have a dislike for D&D but won't realize until they enjoyed playing MnM that they're playing with the fundamantal D&D core rules. Hehehe. :D

Or better yet! it may appeal to people who have a dislike for everything but D&D, but won't realize until they enjoyed playing MnM that they're playing with without the fundamantal D&D sacred cows such as hit points, alignments, spell slots, classes and a limited item creation system that has changed with every edition. he he he :)
 
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I just finished reading my copy of M&M and it is a great game! I'm an old Champion's/HERO System nut and this game captures that intuitive flexibility without resorting to Algebra (HERO is very numbers heavy).

I'm really looking forward to running or playing it.

benedict
 

We've been using M&M for a Pulp campaign and it's been fantastic.

As another longtime HERO fanatic (it was my sytem of choice since 1983), I think M&M has a new convert.

Character creation is almost as flexible as Hero, but the game plays so much faster and easier!

5 thumbs up! ;)
 


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