Hello all,
I have owned M&M since it first came out. I am finally nearing a point in which I am feeling ready to run it. For some reason the game has intimidated me. When I read it I think "wow, this is great" and then I think I understand the rules enough to play it - until I come to the web and come across an M&M rules discussion. then it dawns on me how I didn't understand it as well as I thought. So I put it down for a while, and then come back to it later. Process repeat.
Our past history with Super RPGs was primiarily the old Advanced Marvel FASERIP (hundreds of hours on that puppy) and a little on DC Heroes (interesting system not noo suited for low-level play). I have never played Hero or Champions or the like - they felt far to complicated for our group. I have bought almost every M&M product to date as well as some Superlink products knowing that one day I would get the stones to run it. It impresses me that Steve Kenson is so diligent in web support for M&M, so I know that any question I might have would get answered and fast!
Our group liked Marvel FASERIP so well, I am worried that me not having the rules down perfectly might mar the whole game in their eyes.
Has any one else been intimidated by M&M? Any suggestions to a new time M&M GM?
I am going to create there characters for them to maintain some kind of control, but other than that, any suggestions you might have would be mightily appreciated.
Thanks,
Razuur
I have owned M&M since it first came out. I am finally nearing a point in which I am feeling ready to run it. For some reason the game has intimidated me. When I read it I think "wow, this is great" and then I think I understand the rules enough to play it - until I come to the web and come across an M&M rules discussion. then it dawns on me how I didn't understand it as well as I thought. So I put it down for a while, and then come back to it later. Process repeat.
Our past history with Super RPGs was primiarily the old Advanced Marvel FASERIP (hundreds of hours on that puppy) and a little on DC Heroes (interesting system not noo suited for low-level play). I have never played Hero or Champions or the like - they felt far to complicated for our group. I have bought almost every M&M product to date as well as some Superlink products knowing that one day I would get the stones to run it. It impresses me that Steve Kenson is so diligent in web support for M&M, so I know that any question I might have would get answered and fast!
Our group liked Marvel FASERIP so well, I am worried that me not having the rules down perfectly might mar the whole game in their eyes.
Has any one else been intimidated by M&M? Any suggestions to a new time M&M GM?
I am going to create there characters for them to maintain some kind of control, but other than that, any suggestions you might have would be mightily appreciated.
Thanks,
Razuur