Mutations???.

Arachnar

First Post
Some question about mutations:

1. What would be the realistic mutations???.

2. Can you lose one feat at Charater Creation to have Mutant Points.(Feat for 5 MP.)
 

log in or register to remove this ad

Arachnar said:
Some question about mutations:

1. What would be the realistic mutations???.
Deadly genetic deficiencies. Crippling flaws that result in tragic weaknesses of the characters. Differences that generally hinder the character's survival in both the short and long terms.
Arachnar said:
2. Can you lose one feat at Charater Creation to have Mutant Points.(Feat for 5 MP.)
Unless the GM says otherwise, yes.
 


Arachnar said:
1. What would be the realistic mutations???.

Benefical ones are rare, but not unknown. Extra fingers*, better eyesight, either larger jaws or less teeth, color changes (dark skin does help in regions with lots of sunlight), slight increases to longevity among others.

If you want extreme, then implants and symbionts are the way to go.

*Others treat them as freaks, but there are people with more than 10 fingers that are all usable.

Mutations, but not genetic changes that might be of use to you: http://www.pbs.org/wgbh/nova/transcripts/3413_genes.html
 

Some mutations are a mixed bag- a quirk of a gene might mean increased resistance to certain diseases or environmental conditions while increasing susceptibility to others.

For example, Malaria was a true plague of the ancient world...but persons with the sickle cell trait weren't killed by it. Unfortunately, sickle cell anemia (one possible result of having 2 parents with sickle cell trait) is a killer in its own right.

So it would be "realistic" to include mutations that have both benefits and drawbacks.

For example, Polydactyl (multi-fingered) might give bonuses to Perform (Instrument), but give a negative mod to other Charisma based rolls.
 

Remove ads

Top