MVP system

Imperialus

Explorer
In a new campaign I'm starting I want to introduce an Most Valuable Player system to encourage greater teamwork among my players. They are normally a fairly good group but occasional outbursts of interparty conflicts flair up occasionally. The exact text of the house rule is this:
The MVP system: At the end of each session all players present will vote on who was the most valuable player over the course of the night. You can base your vote on whatever criteria you desire, the player may have talked your way out of a sticky situation, rolled a natural 20 at a critical moment or even just made you laugh. I will serve only as a tiebreaker, and no you cannot vote for yourself. The player voted MVP will gain a creatively named “MVP point” (I’m open for suggestions on name changes) which can be collected and traded in at any time for a variety of rewards (the details of which I have yet to completely work out) such as extra action points, a mulligan on a die roll, experience point bonus’s, or possibly even a permanent ability point increase. It is important to note that MVP points are rewarded to the player not the character so should one character meet an unfortunate end the points you have earned so far carry over to your next character.

Anyhow my question is this. Has anyone else used a system like this? If so how does it work? What ideas do you have for how many MVP points should be required for various rewards... Right now I'm thinking an MVP point should be worth about 250 XP as a base line and figuring out other rewards based on that but I'm worried that it might be worth far too much.
 

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This seems like it could cause some interparty conflict in itself. Personally I've never used anything like this. One of my DMs though did use a brownie point system. Basically you got brownie points for doing cool stuff IC and OOC.

DC
 

What if everyone votes for themselves? Or what if it's tied and it comes down to two people and it's up to you to decide? Do you want to even allow for the thought that the GM might be playing favorites?

I can see this system opening up a whole can of worms. If you want to encourage teamwork, you want to look at the teamwork benefits from the DMG 2.
 

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