Dragonblade
Adventurer
Nice read! Well done, Fitz!
Rechan said:Did the new-to-gaming players enjoy it?
What did the oldschoolers think?
Gargoyle said:My question is, how much difficulty are the new players and yourself having, if any, in keeping track of things like which monster they've marked, and which monster is bloodied, etc? Are you using any tricks to make it easier....is the burden of keeping up with it all on the DM, or is it just a non-issue that I shouldn't worry about? Does it slow the game down significantly? Or is it possible that you just haven't had to worry much because of the relative low number of monsters in the demos?
FitzTheRuke said:Well, there WERE 12 skeletons in the first fight, 9 minions and 3 archers. I haven't had much trouble keeping track of marks in my head, but I've been thinking of simply cutting small pieces of post-it to stick on the bottom of miniatures just to make sure none are missed. Similarly, I've just been using greater description when something gets bloodied, the same way most DMs will step up the description for the kill-shot. I've been calling bloodied "broken" when it comes to skeletons, and describing them missing a limb or head and still fighting.
As for conditions, which I think are harder to deal with than marks, I give out cards with "Ongoing Damage" or "Dazed, Stunned" or "Slowed, Immobilized" and the effects written on 'em. Hand the card back when you make the save (or otherwise meet the end of the condition)
I agree that the mark is the only rule that breaks the "ease" of play standard for 4E and I think they could have found a better way to do it, but it's not too bad.
Fitz
As far as the Warlock goes, yup I mistakingly wrote Wizard. Fixed it, thanks