Perun
Mushroom
A few spells from some of the newer splatbooks (mainly from Complete Mage and Spell Compendium) seem really nice, so I had to see what my character could do with them... and I was impressed
I just had to share [sblock]
MARANZEL
Male Gnome Druid 13
Huge Magical Beast
Init +3; Senses Listen +19, Spot +20; Darkvision 60 ft., blindsense 40 ft., low-light vision, scent, tremorsense 60 ft.
Languages Common, Chondathan, Druidic, Undercommon, Draconic
AC 38, touch 15, flat-footed 35
(–2 size, +3 Dex, +19 natural, +4 mage armor, +4 deflection)
hp 211 (13 HD) [without house rules: 172 hp]
Resistances fire resistance 20
Immunities sneak attacks, critical hits
Saves Fort +19, Refl +9, Will +13
+4 vs. spell-like abilities of fey, +1 bonus vs. illusions
Speed 50 ft., burrow 10 ft., swim 50 ft.
Melee 2 +3 claws +26 (2d6+19) and +3 bite +24 (3d8+11); or
Melee 4 +3 claws +26 (2d6+19)
Space 15 ft.; Reach 10 ft.
Atk Options Blind-Fight, Power Attack, +8 bonus to resist bull rush, overrun, or trip
Base Atk +9; Grp +33
Spell-Like Abilities
1/day — ghost sound (DC 10), dancing lights, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute)
Druid Spells Prepared (6/7/7/6/5/4/3/2; DC 15 + spell level) [without house rules it's one less 3rd- and 7th-level spell slot]
Abilities Str 43, Dex 17, Con 28, Int 12, Wis 20, Cha 11
SQ Wild Empathy +15, water breathing, druid abilities, gnome traits
Feats Great Fortitude(B), Lightning Reflexes, Blind-Fight, Natural Spell, Blindsense, Dragon Wildshape, Power Attack(B)
Skills Concentration +19, Escape Artist +8, Handle Animal +5, Heal +11, Jump +34, Knowledge (nature) +21, Listen +19, Ride +6, Spellcraft +10, Spot +20, Survival +25, Swim +26
Leap (Ex) Maranzel can jump into the air during combat. This allows him to make four claw attacks instead of two, each with a +26 attack bonus, but he cannot bite.
SPELLS USED
That's a total of two 2nd-level spells, three 3rd-level ones, one 4th-level, one 5th-level, and two 6th-level spells.
If one wanted to use less spells, dire bear wild shape could be substituted for aspect of the earth hunter, which will give increased Str (47), but slightly reduced AC and Con
Relevant House Rules
I just had to share [sblock]
MARANZEL
Male Gnome Druid 13
Huge Magical Beast
Init +3; Senses Listen +19, Spot +20; Darkvision 60 ft., blindsense 40 ft., low-light vision, scent, tremorsense 60 ft.
Languages Common, Chondathan, Druidic, Undercommon, Draconic
AC 38, touch 15, flat-footed 35
(–2 size, +3 Dex, +19 natural, +4 mage armor, +4 deflection)
hp 211 (13 HD) [without house rules: 172 hp]
Resistances fire resistance 20
Immunities sneak attacks, critical hits
Saves Fort +19, Refl +9, Will +13
+4 vs. spell-like abilities of fey, +1 bonus vs. illusions
Speed 50 ft., burrow 10 ft., swim 50 ft.
Melee 2 +3 claws +26 (2d6+19) and +3 bite +24 (3d8+11); or
Melee 4 +3 claws +26 (2d6+19)
Space 15 ft.; Reach 10 ft.
Atk Options Blind-Fight, Power Attack, +8 bonus to resist bull rush, overrun, or trip
Base Atk +9; Grp +33
Spell-Like Abilities
1/day — ghost sound (DC 10), dancing lights, prestidigitation, speak with animals (burrowing mammals only, duration 1 minute)
Druid Spells Prepared (6/7/7/6/5/4/3/2; DC 15 + spell level) [without house rules it's one less 3rd- and 7th-level spell slot]
Abilities Str 43, Dex 17, Con 28, Int 12, Wis 20, Cha 11
SQ Wild Empathy +15, water breathing, druid abilities, gnome traits
Feats Great Fortitude(B), Lightning Reflexes, Blind-Fight, Natural Spell, Blindsense, Dragon Wildshape, Power Attack(B)
Skills Concentration +19, Escape Artist +8, Handle Animal +5, Heal +11, Jump +34, Knowledge (nature) +21, Listen +19, Ride +6, Spellcraft +10, Spot +20, Survival +25, Swim +26
Leap (Ex) Maranzel can jump into the air during combat. This allows him to make four claw attacks instead of two, each with a +26 attack bonus, but he cannot bite.
SPELLS USED
- heart of earth (Complete mage) — Drd 4; 1 hour/level; temporary hp equal to double caster level (26); +8 to resist bull rsh, overrun, or trip attacks
- heart of air (Complete mage) — Drd 2; +10 enhancement bonus to Jump checks, +10 ft. enhancement to fly speed
- heart of fire (Complete mage) — Drd 5; +10 ft. enhancement to base speed, resistance to fire 20
- heart of water (Complete mage) — Drd 3; swim speed, breathe water, +5 enhancement bonus to Escape Artist
- all four heart of... spells — immunity to extra damage from critical hits and sneak attacks
- halo of sand (Sandstorm) — Drd 2; 10 min/level; +4 deflection bonus to AC
- aspect of the earth hunter — Drd 6; 10 min/level; change into bulette
- bite of the werebear (Spell compendium) — Drd 6; 1 round/level; +16 Str, +2 Dex, +8 Con, +7 natural armour, 2 claws 1d8 (medium), bite at –2 2d8 (medium), Power Attack, Blind-Fight
- mage armour — Wiz 1; 1 hour/level, cast by a friendly wizard
- greater magic fang — Drd 3; 1 hour/level, cast twice (bite, claws)
That's a total of two 2nd-level spells, three 3rd-level ones, one 4th-level, one 5th-level, and two 6th-level spells.
If one wanted to use less spells, dire bear wild shape could be substituted for aspect of the earth hunter, which will give increased Str (47), but slightly reduced AC and Con
Relevant House Rules
- Although we use the alternate form wild shape errata, hit points do change according to the new form's Constitution score (DM prefers it that way). (I added the non-house-ruled hp)
- When a character's equipment is merged with his new form (alternate form, change shape, wild shape, etc.), any bonus spell slots gained through an item that increases character's spellcasting score (periapt of wisdom, headband of intellect, cloak of charisma) are not lost. Spell DCs are still lowered, though. (Added the non-house-ruled spell slots.)
- Not a house rule, but still... Maranzel (the character) was originally human, but got reincarnated as a gnome around 10th level, hence the extra feat and skill points in the character's stat block.
- Maranzel was originally created with 3.0 rules and Masters of the Wild accessory, so his Blindsense feat works much like it did in that book, but with reduced range (40 ft.)
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