My 2 cents on the WotC World Design Contest

Canada_K

First Post
I tried to post this message a long time ago, but i was one of those lucky people blocked from the boards for the past many days. Anyway, here goes.

Well WotC's open call for campaign world designs certainly stirred up a lot of discussion and interest. It's also the single biggest freelance opportunity in gaming history. You can bet with a prize like that, the best of the best were submitting their own proposals. May the best man/woman/humanoid of any species win.

Based on what I read in these message boards, a lot of you who made submissions are not going to make the cut. I'm not trying to be mean, but for this kind of money, you can bet WotC's expectations are going to be pretty high. Here are my own musings as to what they are looking for, and why some of you, unfortunately, may not make it.

1.) What's with this weird submission format? I don't understand it. Why don’t they explain it better?

It looks to me like the folks at WotC are after two things with this proposal format. First off, they want to see your ideas. Second, and more importantly, they want to see if you can follow directions without a lot of hand-holding. To put it succinctly, if they hire you they want to make sure you can do the work without them having to direct you every step of the way.

Think of the one-page submission as a test. The editors want to see if you can give them what they want, clearly, and without their help. If you can't do that, they don't want you working for them no matter how good your idea is. The key to being an excellent freelancer is the ability to work independently. The editors at WotC don’t have the time to coax your idea out of you. You have to do that yourself.

2.) This format doesn't fit how I’d like to present my idea. Do I have to stick to it?

You damn well better!

First off, the staff will be seeing hundreds and HUNDREDS of proposals. They likely aren't even going to read all of them, because there are just too many, and it would take weeks. What they will probably do is sit down with the massive pile of proposals and look for reasons to throw as many as they can into the trash!

Harsh but true. At this initial screening they will likely toss into the garbage any proposal that doesn't follow their basic instructions: longer than one page, handwritten, does not have the author’s name in the lower left hand corner, does not follow the six point format. If you can't even bother to follow their most basic instructions, they won't want to work with you.

3.) How can I possibly explain my incredibly cool campaign world in just one page?

See #2 above. If you can't, you lack some of the fundamental writing skills that WotC usually demands and they won't want to work with you.

4.) What the heck is a core ethos sentence anyway?

Think of this as another test of your writing abilities. WotC usually wants writers who can express even the most complicated ideas in a single sentence. If you can't do that, once again you lack some of the fundamental writing skills they usually demand.

It's also what will likely get you past the second level of screening. Once the editors sit down to actually read proposals, they are still looking for reasons to reject them. What they will probably do is just skim over the remaining ones, starting with the core ethos sentence. If it doesn’t grab their attention, your proposal likely won't make it into the select pile that actually gets read from start to finish.

5.) Physical quality of submissions.

Your one page proposal is worth $120,000 if you win. Did it look like something worthy of $120,000? Do you put in $120,000 worth of effort? Was it on high quality bond paper? Was the spelling perfect? Was the spacing pleasing to look at? Was there generous white space on the page? Did you use borders, lines, or appealing font sizes?

Or did you use a 4 point font, single spacing, and virtually no margins so you could cram 2,000 words onto a single page? Were there grape juice stains on it? Did you end a sentence with a preposition?

I can't stress enough; the initial screening process is typically arbitrary and harsh. Anything that makes your proposal hard to read means it is destined for the trash bin. A single spelling or grammar error will irritate the crap out of an editor who has already read dozens of proposals before he got to yours.

6.) My ideas are worth more than a paltry $120k.

No they're not. In fact, unless you can sell them they aren't worth anything at all.

WotC is one of the higher paying RPG companies, and they usually pay 4 to 5 cents a word. That’s around $500 for your average Dungeon Magazine adventure. Smaller companies pay less (around 2 cents a word). This is an incredibly generous prize for a 100 page write-up. Any of you who think differently are delusional.

The Bottom Line
If you didn't do everything WotC was asking for, TO THE LETTER, you're out.
If you didn't submit a visually pleasing, grammatically perfect document, you're out.
The easier your proposal was to read, the better your chances.

Once again, best of luck to everyone who submitted ideas. If anything, it will be extremely exciting to see what happens next.
 

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Canada_K said:
Was it on high quality bond paper?

All the pages are photocopied by Christina, the assistant, as such the quality of the paper is probably not going to make a difference.

Also Anthony said earlier that out of something like the first thousand only one was more than a single page, as such though they will most definitely throw it out if it's more than one page, I think at the very least most people understood that part.
 

Re: Re: My 2 cents on the WotC World Design Contest

EOL said:


All the pages are photocopied by Christina, the assistant, as such the quality of the paper is probably not going to make a difference.

Indeed, I was thinking about but then realized that they were getting photocopied. Bond paper may even hurt your submision's readability if it turns up in the copier with grey or black dots all over.

This also helps stress the importance of good font size and a good font period, and not sending in a folded submission.
 

It would be interesting to see the statistics of the final 10, even if we don't know which they are.

Word Count
Margins
Font Size
Folded/Unfolded
and so forth.
 

I doubt that WotC bothered to keep track of such statistics.

The bottom line for the 10 chosen proposals are that they are the 10 that most struck WotC's fancy.
 

What's your point?

I'm curious as to what you were trying to accomplish with this post. It's all about your opinion about what will make a good submission and why you think most of the people on the boards would not live up to your standards.

That's basically just self aggrandizement in my book. I can't see how it will help anyone. I think you under-estimate your competition in this case. There will be many well written proposals that follow directions just fine. And it is quite possible they will overlook a few minor problems with an entry that is otherwise brilliant.

Good spelling and grammar will be important in making your entry easy to read and giving a good impression of yourself as a writer, but I don't think they are going to go over the submissions with the fine tooth comb until they have narrowed it down to a smallish number of finalists.

The first pass will largely be first impressions and overall feeling, not the spell checker and English rules of grammar.
 

Re: What's your point?

sigfried said:
The first pass will largely be first impressions and overall feeling, not the spell checker and English rules of grammar.

Actually, I think grammar and spelling is of paramount importance, especially for the one-page proposal. To borrow an analogy from another thread, the one-page proposal was your resume. The 10-pager is the first interview.

Would you send a company a resume with typo(s)? I certainly wouldn't. It just screams, "I'm not professional but look at my kewl idea!"

WotC is looking for the needle in a haystack - someone with both a great setting idea they can make millions off of AND the writing ability to do it on time and according to WotC's rules.
 
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How hard is it?

I'm just referring to the Final 10, after all. They'll have them there. They'll presumably have an idea of whether or not they were all identical and about the same length, or if some were short and large and some were tiny and long, and if there was a lot of white space or not very much white space.

While it's only theoretically useful, because this scenario is unlikely to repeat, in that theoretical instance that it does, it would be useful to know what sort of unwritten guidelines, if any, they held to internally. What was posted, even in the Unoffical FAQ thread here, left the physical format quite open to more wordy submissions, as long as they weren't ridiculous.

I'm really curious if there's a 'side' among the submitters that is right (less is more, the first sentence is the grabber, margins and spacing is crucial, content is what counts, question headers are unnecessary) or if it'll turn out that the physical appearance of the chosen submissions varies wildly (although all will presumably be relatively neat and readable-- but even that, I'd like to know!)

Blocks of text have a look to them.
 

Re: Re: What's your point?

Scribe Ineti said:


Actually, I think grammar and spelling is of paramount importance, especially for the one-page proposal. To borrow an analogy from another thread, the one-page proposal was your resume. The 10-pager is the first interview.

Would you send a company a resume with typo(s)? I certainly wouldn't. It just screams, "I'm not professional but look at my kewl idea!"

WotC is looking for the needle in a haystack - someone with both a great setting idea they can make millions off of AND the writing ability to do it on time and according the WotC's rules.

Put yourself in the shoes of a reviewer reading 10,000 one page proposals in a short span of time. Are you going to check them all for spelling and passive voice on the first pass? I wouldn't. i'd get into that on the second or third pass. I think a good idea, presented clearly is the key to getting out of the chaff pile. After that spelling and gramar will help you edge out the others.
 

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