Samurai
Adventurer
Yeah, that is better, thanks! I'll change it.TimeOut said:Perhaps: Once per encounter you may spend a healing surge, but regain no hit points. Instead you regain the use of one racial encounter power you have already used.
Yeah, that is better, thanks! I'll change it.TimeOut said:Perhaps: Once per encounter you may spend a healing surge, but regain no hit points. Instead you regain the use of one racial encounter power you have already used.
The 2 games really are quite different, and things can't just be brought over unchanged. I'm trying to find 4.0 rules for some 3.5 powers and concepts.Notmousse said:Maybe it's just me, but from the list of items you're talking about importing from 3.5, perhaps it would be easier to crib from 4e than from 3.5.
Samurai said:I think that this will provide some nice role-playing opportunities, create more well-rounded characters by encouraging thoughts about their non-adventuring life, help cover some of the skills removed in 4e, and occasionally be useful in certain situations. What do you think?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.