Hey everyone,
Ok, after thinking things through and consulting a few friends reguarding game balance and whatnot, here's what i came up with for the new Arcane Trickster. Tell me what you all think:
Arcane Trickster Mk II
Hit Die: D6
Skills per level: 4
Class Skills: all Rogue and Wizard class skills
BAB: as Rogue
Good Saves: Will and Ref
Arcane Spell Failure: none for light or medium armor
Weapon and Armor Proficiencies: None
Sneak attack: every 3 levels
Spell Progression: ½ Spell Progression.
Keep the Ranged Legerdemain progression
Extraordinary Ability: Stealth Casting. Once per day, the Arcane Trickster my chose to ignore verbal and somatic components of any spell he casts. This does not affect casting time, and the caster still provokes attacks of opportunity. A concentration check is still necessary if the caster takes damage.
Other spellcasters may make a spellcraft check to determine that the Trickster is casting a spell, but it is not possible shy of Read Thoughts to determine the spell being cast. If the caster can read the Trickster’s mind, standard Knowledge: Arcana or Spellcraft checks apply to determine which spell.
Extraordinary Ability: Extended Casting. A number of times per day equal to the Arcane Trickster’s charisma modifier they may attempt a Use Magic Device to cast a spell without using up that spell slot. The DC to do so is 15 + spell level.
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 0 0 2 2 +1 Caster Level, Ranged Ledgermain 1/day
2 1 0 3 3 Extended Casting
3 2 1 3 3 +3d6 Sneak Attack, +1 Caster Level
4 3 1 4 4 Stealth Casting 1/day
5 4 1 4 4 +1 Caster Level, Ranged Ledgermain 2/day
6 5 2 5 5 +4d6 Sneak Attack
7 6 2 5 5 +1 Caster Level, Stealth Casting 2/day
8 7 2 6 6 Ranged Ledgermain 3/day
9 8 3 6 6 +5d6 Sneak Attack Damage, +1 Caster Level
10 9 3 7 7 Stealth Casting 3/day
I'm not sure if that table is going to work out at all, if not i'll try to post it again using some othe rmethod.
What do you guys think?
Ok, after thinking things through and consulting a few friends reguarding game balance and whatnot, here's what i came up with for the new Arcane Trickster. Tell me what you all think:
Arcane Trickster Mk II
Hit Die: D6
Skills per level: 4
Class Skills: all Rogue and Wizard class skills
BAB: as Rogue
Good Saves: Will and Ref
Arcane Spell Failure: none for light or medium armor
Weapon and Armor Proficiencies: None
Sneak attack: every 3 levels
Spell Progression: ½ Spell Progression.
Keep the Ranged Legerdemain progression
Extraordinary Ability: Stealth Casting. Once per day, the Arcane Trickster my chose to ignore verbal and somatic components of any spell he casts. This does not affect casting time, and the caster still provokes attacks of opportunity. A concentration check is still necessary if the caster takes damage.
Other spellcasters may make a spellcraft check to determine that the Trickster is casting a spell, but it is not possible shy of Read Thoughts to determine the spell being cast. If the caster can read the Trickster’s mind, standard Knowledge: Arcana or Spellcraft checks apply to determine which spell.
Extraordinary Ability: Extended Casting. A number of times per day equal to the Arcane Trickster’s charisma modifier they may attempt a Use Magic Device to cast a spell without using up that spell slot. The DC to do so is 15 + spell level.
Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 0 0 2 2 +1 Caster Level, Ranged Ledgermain 1/day
2 1 0 3 3 Extended Casting
3 2 1 3 3 +3d6 Sneak Attack, +1 Caster Level
4 3 1 4 4 Stealth Casting 1/day
5 4 1 4 4 +1 Caster Level, Ranged Ledgermain 2/day
6 5 2 5 5 +4d6 Sneak Attack
7 6 2 5 5 +1 Caster Level, Stealth Casting 2/day
8 7 2 6 6 Ranged Ledgermain 3/day
9 8 3 6 6 +5d6 Sneak Attack Damage, +1 Caster Level
10 9 3 7 7 Stealth Casting 3/day
I'm not sure if that table is going to work out at all, if not i'll try to post it again using some othe rmethod.
What do you guys think?