Here is the progression I have so far, from level 1 to 10. I am going for Assassin, with a few extra "perks" from other classes. I wanted to get some opinions.
The weaknesses (if you want to call them that) that I see thus far is that this character won't have many extra attacks for a character of it's level. At level 10 I will have a BAB of +6/+1. But this will be supplimented by Two-Weapon Fighting and Expert Tactician. The other "problem" is the low Will save, but most Roguish types suffer from this.
The good points? Well it seems like a very versatile Assassin (on paper anyway), combining moderate melee power and feats with a few spells (Divine and Arcane) to add to the flavor.
One thing I want to explain is under the "Skills" part. You will see something like Hide (6/2). Basically I did this to keep track of how many skill points I used. So if you are confused by this, this is how it reads. The first number is the RANK and the second number is the amount of SKILL POINTS I sunk into it at that level. Hide (6/2) = Hide with 6 RANKS using 2 SKILL POINTS for that level.
Also, anytime you see ??? that means I haven't thought of what I want for that particular spell, feat, class, whatever. So any advice would be appreciated. Thats about it...
Human
Rogue 1 / Ranger 1 / Fighter 2 / Cleric 1 / Assassin 10 / Shadowdancer 2
Point Buy: 30
Str 10 0
Dex 16 +3
Con 12 +1
Int 16 +3
Wis 12 +1
Cha 8 -1
Level 1
Rogue 1
BAB: +0; Melee: +0; Ranged: +3
Saves: Fort +1, Ref +5, Will +1
Feats: Dodge (Human), Quickdraw (Level)
Abilities: Sneak Attack +1d6
Skills (12 x 4 = 48): Disable Device (4/4), Disguise (4/4), Escape Artist (4/4), Hide (4/4), Innuendo (4/4), Listen (4/4), Move Silently (4/4), Open Lock (4/4), Perform (4/4), Search (4/4), Spot (4/4), Tumble (4/4)
Level 2
Ranger 1
BAB: +1; Melee: +1; Ranged: +4
Saves: Fort +3, Ref +5, Will +1
Feats: Ambidexterity (Ranger), Two-Weapon Fighting (Ranger), Track (Ranger)
Abilities: Favored Enemy: Human (Ranger)
Skills (6 points): Hide (5/1), Move Silently (5/1), Wilderness Lore (4/4)
Level 3
Fighter 1
BAB: +2; Melee: +2; Ranged: +5
Saves: Fort +5, Ref +5, Will +1
Feats: Weapon Finesse: Weapon (Level), Mobility (Fighter)
Skills (6 points): Hide (6/2), Move Silently (6/2), Perform (5/2)
Level 4
Fighter 2
BAB: +3; Melee: +3; Ranged: +6
Saves: Fort +6, Ref +5, Will +1
Feats: Combat Reflexes (Fighter)
Ability Point Increase: Charisma
Skills (6 points): Hide (7/2), Move Silently (7/2), Wilderness Lore (5/2)
Level 5
Cleric 1
BAB: +3; Melee: +3; Ranged: +6
Saves: Fort +8, Ref +5, Will +3
Domains: Luck & Time
Domain Spells: Divine Favor (Luck), True Strike (Time)
Feats: Improved Initiative (Cleric – Time Domain)
Abilities: Reroll one roll per day (Cleric – Luck Domain)
Skills (??? points): Hide (8/2), Move Silently (8/2)
Level 6
Assassin 1
BAB: +3; Melee: +3; Ranged: +6
Saves: Fort +8, Ref +7, Will +3
Spells (taken): Change Self, Spider Climb
Spells (cast per day)
1st Level: 1 (0 + 1 bonus from Int)
Feats: Expert Tactician (Level)
Abilities: Sneak Attack 3d6 (Assassin + Rogue), Death Attack, Poison Use
Skills (8 points): Hide (9/1), Move Silently (9/1), Open Lock (5/1), Spot (6/2), Tumble (8/3)
Level 7
Assassin 2
BAB: +4; Melee: +4; Ranged: +7
Saves: Fort +8, Ref +8, Will +3
Spells (taken): Obscuring Mist, ???
Spells (cast per day)
1st Level: 2 (1 + 1 bonus from Int)
Abilities: +1 vs poison (Assassin), Uncanny Dodge (Assassin)
Skills (8 points): Hide (10/1), Move Silently (10/1), Open Lock (9/4), Tumble (10/2)
Level 8
Shadowdancer 1
BAB: +4; Melee: +4; Ranged: +7
Saves: Fort +8, Ref +10, Will +3
Ability Point Increase: Charisma
Abilities: Hide in Plain Sight (Shadowdancer)
Skills (10 points): Disable Device (9/5), Hide (11/1), Move Silently (11/1), Open Lock (11/2), Tumble (11/1)
Level 9
Shadowdancer 2
BAB: +5; Melee: +5; Ranged: +8
Saves: Fort +8, Ref +11, Will +3
Feats: ???
Abilities: Evasion (Shadowdancer), Darkvision (Shadowdancer), Uncanny Dodge (Shadowdancer)
Skills (10 points): Disable Device (12/3), Escape Artist (7/3), Hide (12/1), Move Silently (12/1), Open Lock (12/1), Tumble (12/1)
Level 10
Assassin 3
BAB: +6/+1; Melee: +6/+1; Ranged: +9/+4
Saves: Fort +9, Ref +11, Will +4
Spells (taken): Alterself, Darkness
Spells (cast per day)
1st Level: 0
2ns Level: 1 (0 + 1 bonus from Int)
Abilities: Sneak Attack +3d6 (Assassin & Rogue)
Skills (8 points): Disable Device (13/1), Escape Artist (10/3), Hide (13/1), Move Silently (13/1), Open Lock (13/1), Tumble (13/1)
The weaknesses (if you want to call them that) that I see thus far is that this character won't have many extra attacks for a character of it's level. At level 10 I will have a BAB of +6/+1. But this will be supplimented by Two-Weapon Fighting and Expert Tactician. The other "problem" is the low Will save, but most Roguish types suffer from this.
The good points? Well it seems like a very versatile Assassin (on paper anyway), combining moderate melee power and feats with a few spells (Divine and Arcane) to add to the flavor.
One thing I want to explain is under the "Skills" part. You will see something like Hide (6/2). Basically I did this to keep track of how many skill points I used. So if you are confused by this, this is how it reads. The first number is the RANK and the second number is the amount of SKILL POINTS I sunk into it at that level. Hide (6/2) = Hide with 6 RANKS using 2 SKILL POINTS for that level.
Also, anytime you see ??? that means I haven't thought of what I want for that particular spell, feat, class, whatever. So any advice would be appreciated. Thats about it...
Human
Rogue 1 / Ranger 1 / Fighter 2 / Cleric 1 / Assassin 10 / Shadowdancer 2
Point Buy: 30
Str 10 0
Dex 16 +3
Con 12 +1
Int 16 +3
Wis 12 +1
Cha 8 -1
Level 1
Rogue 1
BAB: +0; Melee: +0; Ranged: +3
Saves: Fort +1, Ref +5, Will +1
Feats: Dodge (Human), Quickdraw (Level)
Abilities: Sneak Attack +1d6
Skills (12 x 4 = 48): Disable Device (4/4), Disguise (4/4), Escape Artist (4/4), Hide (4/4), Innuendo (4/4), Listen (4/4), Move Silently (4/4), Open Lock (4/4), Perform (4/4), Search (4/4), Spot (4/4), Tumble (4/4)
Level 2
Ranger 1
BAB: +1; Melee: +1; Ranged: +4
Saves: Fort +3, Ref +5, Will +1
Feats: Ambidexterity (Ranger), Two-Weapon Fighting (Ranger), Track (Ranger)
Abilities: Favored Enemy: Human (Ranger)
Skills (6 points): Hide (5/1), Move Silently (5/1), Wilderness Lore (4/4)
Level 3
Fighter 1
BAB: +2; Melee: +2; Ranged: +5
Saves: Fort +5, Ref +5, Will +1
Feats: Weapon Finesse: Weapon (Level), Mobility (Fighter)
Skills (6 points): Hide (6/2), Move Silently (6/2), Perform (5/2)
Level 4
Fighter 2
BAB: +3; Melee: +3; Ranged: +6
Saves: Fort +6, Ref +5, Will +1
Feats: Combat Reflexes (Fighter)
Ability Point Increase: Charisma
Skills (6 points): Hide (7/2), Move Silently (7/2), Wilderness Lore (5/2)
Level 5
Cleric 1
BAB: +3; Melee: +3; Ranged: +6
Saves: Fort +8, Ref +5, Will +3
Domains: Luck & Time
Domain Spells: Divine Favor (Luck), True Strike (Time)
Feats: Improved Initiative (Cleric – Time Domain)
Abilities: Reroll one roll per day (Cleric – Luck Domain)
Skills (??? points): Hide (8/2), Move Silently (8/2)
Level 6
Assassin 1
BAB: +3; Melee: +3; Ranged: +6
Saves: Fort +8, Ref +7, Will +3
Spells (taken): Change Self, Spider Climb
Spells (cast per day)
1st Level: 1 (0 + 1 bonus from Int)
Feats: Expert Tactician (Level)
Abilities: Sneak Attack 3d6 (Assassin + Rogue), Death Attack, Poison Use
Skills (8 points): Hide (9/1), Move Silently (9/1), Open Lock (5/1), Spot (6/2), Tumble (8/3)
Level 7
Assassin 2
BAB: +4; Melee: +4; Ranged: +7
Saves: Fort +8, Ref +8, Will +3
Spells (taken): Obscuring Mist, ???
Spells (cast per day)
1st Level: 2 (1 + 1 bonus from Int)
Abilities: +1 vs poison (Assassin), Uncanny Dodge (Assassin)
Skills (8 points): Hide (10/1), Move Silently (10/1), Open Lock (9/4), Tumble (10/2)
Level 8
Shadowdancer 1
BAB: +4; Melee: +4; Ranged: +7
Saves: Fort +8, Ref +10, Will +3
Ability Point Increase: Charisma
Abilities: Hide in Plain Sight (Shadowdancer)
Skills (10 points): Disable Device (9/5), Hide (11/1), Move Silently (11/1), Open Lock (11/2), Tumble (11/1)
Level 9
Shadowdancer 2
BAB: +5; Melee: +5; Ranged: +8
Saves: Fort +8, Ref +11, Will +3
Feats: ???
Abilities: Evasion (Shadowdancer), Darkvision (Shadowdancer), Uncanny Dodge (Shadowdancer)
Skills (10 points): Disable Device (12/3), Escape Artist (7/3), Hide (12/1), Move Silently (12/1), Open Lock (12/1), Tumble (12/1)
Level 10
Assassin 3
BAB: +6/+1; Melee: +6/+1; Ranged: +9/+4
Saves: Fort +9, Ref +11, Will +4
Spells (taken): Alterself, Darkness
Spells (cast per day)
1st Level: 0
2ns Level: 1 (0 + 1 bonus from Int)
Abilities: Sneak Attack +3d6 (Assassin & Rogue)
Skills (8 points): Disable Device (13/1), Escape Artist (10/3), Hide (13/1), Move Silently (13/1), Open Lock (13/1), Tumble (13/1)