My B&N has Open Grave...

I didn't realize this was not out yet.
What kind of zombies and skellies are there?

Undead Aviary; is that just a word for 'stuff that flies', or is it something specific? (I'm rather curious about the Fear Moth).

I'd also like some details about the following:

Rotvine Defiler
Blaspheme
Larva Undead
Oni
Unrisen.
 

log in or register to remove this ad




What kind of zombies and skellies are there?
There's a creepy baby skeleton. A skeleton lurker. A non-minion level 3 skeleton archer. And some other stuff, skeleton-wise.

I mostly noticed the "zombie throng" as far as zombies go.

Undead Aviary; is that just a word for 'stuff that flies', or is it something specific? (I'm rather curious about the Fear Moth).
A bunch of random flying undead without a real thematic link other than ... well, flying.

Blaspheme
It looked like a "race" of undead thingies. Several varieties.

Pretty much an undead Oni. Maybe two.

Another kind of creepy family of creatures. One of them is a child who jumps out of shadows, slices you, and runs back away.

For Grafts, I want to know actually mainly about the negatives to it. I want to know how feasible it is for casual use. Since they could play a heavy role in one campaign setting of mine where everything is made, powered and used with Necromancy.
It's all vague. No side-effects are "canonical." There's a sidebar which basically says, "Use as many of these as you need so your player wants to get rid of the graft as soon as possible." I think 4 or 5 examples were listed.

I want the stats of Strahd, level, and whats the flavor in the lore section, I need my Ravenloft Vampire Lord!!!
Level 20 solo. He does all the typical vampire stuff, including transforming into a wolf, or a swarm of bats, or a cloud of mist. He has a domination ability that seems really potent. And if you kill one of his zombie minions without fire or radiant damage, they come back next round.

I didn't read most of the lore, but there's a sidebar detailing his history in the D&D game, from I6 onwards.

-O
 

My B&N does as well, and I would have purchased it, if I hadn't prepaid at my FLGS for it!

It does look like a very good DM book, but I was surprised that the dhamphyr isn't in it.
 


For Grafts, I want to know actually mainly about the negatives to it. I want to know how feasible it is for casual use. Since they could play a heavy role in one campaign setting of mine where everything is made, powered and used with Necromancy.

Only 6 in the graft section, so not a lot. Each has a prerequisite. Each gives Vulnerability X Radiant.

Then there is a sidebar called "Downside of Grafts". It states grafts are for NPCs but if PCs do get one then it should be seen as something to expunge. They suggest a few negatives and say that DMs should use as many as it takes to motivate the quest for its removal.
 

It states grafts are for NPCs but if PCs do get one then it should be seen as something to expunge. They suggest a few negatives and say that DMs should use as many as it takes to motivate the quest for its removal.
I find that really annoying. To put something in there just to say "Your players shouldn't use this and yous hould go to great lengths in order to discourage them from using it."
 


Remove ads

Top