So, what's with a character lacking in certain areas? If a given class is supposed to be rock-solide in every area that matters to it and weak in all of the areas that don't, then ability scores arre pointless. Just get rid of them and hardwire bonuses into the class.Lizard said:I can see an argument for parity in 'number of vital stats'. My poor Paladin has passed to his final reward (CR 4 encounter my ass!), but he was educational -- he needed Str, Con, Wis, and Cha, and even with a high point based build, was lacking in several areas (being a half ogre didn't help). If all classes had three 'important' stats, it would at least be fair, and it would be hard to have three pure 'dump' stats.
In 3e, a paladin could have a 14 in Str, Con, Wis, and Cha for 24 points. Given 28 points to spend, he'd have room to maneuver and trade-off. What's the problem?
I'm also curious why you think that in 4e it will be hard to have three dump stats. Everything said in this thread indicates that three dump stats will be matter-of-course (granted, many are trying to depict that glass as half-full).
As far as we can tell, Int is garbage and the days of the brainiac rogue are done. Possibly, the designers didn't want wizards getting big skill surplusses, so they stripped away the perk of getting extra skills from Int and (if we're lucky) made it into a feat.I'm very interested in seeing how Int isn't the Universal Dump Stat in 4e, the way Cha was in...well...every other edition of the game. Since it doesn't seem to add skill points or skill picks (ala SWSE), what's it good for, for non-wizards? Does anyone know if it has a 'general purpose' use?