One thing about my players, they love to collect things. In order to satisfy this, I've been trying to come up with an idea that will let them collect something useful over the course of my adventure. I read an idea online about a box that could conjure items after its given some sort of input and have come up with the following idea.
The Box of Conjuring (I think I need a better name)
The Box contains an 8 row, 3 column grid of holes of different shapes. For example, one column would be square holes, the second column would be circular holes, and the third would be triangular holes. Over the course of the adventure, the players would find blocks that would fit into these holes, each with a different symbol. Each block would represent a different idea or item and each column would represent a different trait of an item, such as "base nature", "extra property", "magical property". Once the players have at least one block in each column, they could press the three down and an item fitting the descriptions on the blocks would materialize. I realize I did a horrible job of explaining that, so here's a small example.The idea is still pretty vague in my head, so I'll still have to come up with things like how many items can be made at once. I was just wondering if anyone had any input as to whether this could actually be implemented well, what blocks I could use, and if there's a major flaw I've already overlooked. Also, we're playing with GURPS in the typical medieval fantasy setting, if that makes any difference. Any feedback is appreciated.
The Box of Conjuring (I think I need a better name)
The Box contains an 8 row, 3 column grid of holes of different shapes. For example, one column would be square holes, the second column would be circular holes, and the third would be triangular holes. Over the course of the adventure, the players would find blocks that would fit into these holes, each with a different symbol. Each block would represent a different idea or item and each column would represent a different trait of an item, such as "base nature", "extra property", "magical property". Once the players have at least one block in each column, they could press the three down and an item fitting the descriptions on the blocks would materialize. I realize I did a horrible job of explaining that, so here's a small example.
The players have found three blocks so far: "rope", "spike", and "fire". When the three of these are pressed, a flaming spiked chain would materialize next to the box and be usable for an hour.