Re: Cinematic rule.
Hey, that sounds pretty good.
Another stupid cinematic rule:
-Spend APs to do something ridiculous that would otherwise be impossible or riduclus in the real world, IE jump off a bicycle while standing and shooting, dodge bullets 'matrix style', cause a bullet to ricochet around a room, cause bullets to go through multiple enemies... The GM dictates how many APs each of these moves would cost, otherwise it would either be overpowered or underpowered.
And some feats I thought of:
Lame Jokes:
You can stun someone for 1d3 rounds by making some incredibly lame joke after you kill another. Enemy must make a Will save (12 + joker's charisma mod + joker's charismatic hero level), or have their mind numbed for a time by the idiocy of the remarks. You have to designate an enemy to stun, it doesn't work on all of them.
Example: John kills a terrorist by blowing him up with a rocket launcher. He says: "I guess I really 'blew' him away!" The enemy he designates to stun makes a will save, fails it, and is stunned for 2 rounds.
Restriction: Players MUST say the lame joke, otherwise this feat doesn't work. Reccomended for creative players.
Oh god, stop the pain:
Prerequisite: Lame Jokes
The character's jokes are now SO bad, that they cause physical pain to the enemy in question. Enemy must make a fort save (14 + Joker's cha mod + joker's charismatic hero level), or take 2d6 points of damage.
Restriction: The joke must be TERRIBLE, as in the people who hear it want to kill the player for something so stupid.
Something from Nothing:
Prerequisite: Builder (mechanical or electronic) OR 6 ranks in Craft: Mechanical or electronic.
At the GM's behest, the character can cobble together various parts of devices (a broken circut board, a muffler, and a printer cable for example), and make something useful out of them. DC to make is 16 + Misc mods (listed later). Also note that the character MUST specify whether he is making something mechanical or electronic, and uses his ranks in the roll for making something.
Mods:
Things used are related to what is going to be created (using computer parts to craft a brand new system): +2 to DC.
Things used are slightly different (using computer parts to make a pocket PC): +4 to DC.
Things used are majorly different (making a gun out of a cable and a TV): +6 to DC
Things used have NOTHING to do with each other (using a gun from the 1800's to make a high-powered supercomputer): +8 to DC, or more, depending on just how insane it is.
I'm going to work on cyber-hitler right now. Should be... interesting. What would his type be? Construct?
Oh, and Jonas, is your name from Paul Jonas of the Otherland Series, or something completely different?
jonas889 said:- Spend 5 AP to heal all damage (flesh wound rule)
Depends on the level. APs are super scarce. 5 AP is really high. Maybe if you did something like:
After a hit is confirmed and before damage is roled spend 2 APs to automatically make the damage 1.
Or something like that. Toy with it and tell me what you think.
Hey, that sounds pretty good.
Another stupid cinematic rule:
-Spend APs to do something ridiculous that would otherwise be impossible or riduclus in the real world, IE jump off a bicycle while standing and shooting, dodge bullets 'matrix style', cause a bullet to ricochet around a room, cause bullets to go through multiple enemies... The GM dictates how many APs each of these moves would cost, otherwise it would either be overpowered or underpowered.
And some feats I thought of:
Lame Jokes:
You can stun someone for 1d3 rounds by making some incredibly lame joke after you kill another. Enemy must make a Will save (12 + joker's charisma mod + joker's charismatic hero level), or have their mind numbed for a time by the idiocy of the remarks. You have to designate an enemy to stun, it doesn't work on all of them.
Example: John kills a terrorist by blowing him up with a rocket launcher. He says: "I guess I really 'blew' him away!" The enemy he designates to stun makes a will save, fails it, and is stunned for 2 rounds.
Restriction: Players MUST say the lame joke, otherwise this feat doesn't work. Reccomended for creative players.
Oh god, stop the pain:
Prerequisite: Lame Jokes
The character's jokes are now SO bad, that they cause physical pain to the enemy in question. Enemy must make a fort save (14 + Joker's cha mod + joker's charismatic hero level), or take 2d6 points of damage.
Restriction: The joke must be TERRIBLE, as in the people who hear it want to kill the player for something so stupid.
Something from Nothing:
Prerequisite: Builder (mechanical or electronic) OR 6 ranks in Craft: Mechanical or electronic.
At the GM's behest, the character can cobble together various parts of devices (a broken circut board, a muffler, and a printer cable for example), and make something useful out of them. DC to make is 16 + Misc mods (listed later). Also note that the character MUST specify whether he is making something mechanical or electronic, and uses his ranks in the roll for making something.
Mods:
Things used are related to what is going to be created (using computer parts to craft a brand new system): +2 to DC.
Things used are slightly different (using computer parts to make a pocket PC): +4 to DC.
Things used are majorly different (making a gun out of a cable and a TV): +6 to DC
Things used have NOTHING to do with each other (using a gun from the 1800's to make a high-powered supercomputer): +8 to DC, or more, depending on just how insane it is.
I'm going to work on cyber-hitler right now. Should be... interesting. What would his type be? Construct?
Oh, and Jonas, is your name from Paul Jonas of the Otherland Series, or something completely different?