ZEITGEIST My Campaign Journal postings (Updates +/- every Two weeks)


Murder Myster Dinner Files for Zeitgeist

I spent a lot of time on this, and it was a hit for both my Zeitgeist players and the friends who showed up knowing absolutely nothing about the campaign. So, if you are interested in hosting a murder mystery dinner set in the Bole train station (maybe as a flashback if you are already past that point?) here is everything you need to convert "Curse of the Pharaoh" from free form games into "Curse of the Ancients" in the Zeitgeist Campaign Setting. Plot wise, the events fit in Chapter 3 "Digging for Lies" in the Bole Train station just prior to the party hoofing it to Agate to find the Ziggurat of Apet.

Purchase "Curse of the Pharaoh" from Freeform Games in order to make use of this conversion.




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  • Clues Secrets and Abilities.pdf
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  • Epilouges.pdf
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  • Item cards.pdf
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Chapter 3 Journal (Finally!) And some news about the future of my campaign

Ladies and Gents,

I know its been a couple of months, but with school and moving and life, I've had enough time to GM the campaign in person, but not stay on top of the Journal. Sadly, this means I didn't have time to embellish as much on the epic events that took place.

But, because I'm moving to another state, to keep my campaign going, I convinced my table top group to continue the game via play-by-post on Role Play Online. So we will be picking up with Chapter 4 around Monday of next week. So far, I have 5 players, 4 of which were from the original live sessions, but as some of these players have never done play-by-post, there may be some fatigue that sets in, requiring new players. So if you are interested in being put on a waitlist, feel free to send me RTJ over rMail if you are on Role Play Online.

Or if you just want to lurk and read the adventures each week, you can follow along. I'll provide links to the game as well as the wiki. Enjoy. As for posts here, I'll probably only post newspapers or just make general conversation from this point on.

Game Link: https://www.rpol.net/game.cgi?gi=69817&date=1498740481

Wiki: http://wiki.rpol.net/69817

See you around!


  • Zeitgeist Journal Chapter 3.pdf
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I just got this question today, any official answer?

"The Player's Guide mentions 'One noteworthy exception is the city-state of Orithea, which has managed to prosper in a small pocket of stable, albeit weakened magic.' How do the rules work in that city? It it like Danor, where magic items cannot be crafted or used, but spells work normally? Or are there some other rules?"

The easiest answer would be that Orithea follows the same rules as Danor, but the wording does make it sound like there is something special about Orithea that allows magic devices to be used long term.


Chapter 4 Newspapers: Danor

I'm fleshing out around 4 Newspapers for Chapter 4: Always on Time.

The idea is to try to make a newspaper for each of the major hubs along the Avery Coast Railway, so the players can get a sense of the different cultures and governments along the route.

Attached here is the Paper my party picks up in Danor (French "Danorian" common language copy and a "Primordial" English version).


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  • 4 Le Petit Cheragen 11 of Winter AOV.docx
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Checking in with everyone. I just finished DMing a D&D campaign, and thinking about coming back to this in 5e. Any plans to sell a PDF of Act I in 5e? Or post a consolidated PDF of the player's guide for 5e?


So I haven't kept up with my campaign journal, however, my new party just finished Chapter 4: "Always on Time" and we are starting Chapter 5: "Cauldron Born" today. And, I have newspapers for you! The Risuri Record is the one that Takbar Rhozenk is carrying on the 8th of Spring, 501 AOV during the attack on Pardwright University station. You'll have to add your own blood splatter for when the Gargoyle hits him in the head. The Flint Tribute edition is found by the party in the wreckage of the printer... never to be published the next day, which leads to skepticism that the article is authentically authored by Vlendam Heid (in my universe, it is).


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  • The Risuri Record 5.pdf
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Chess puzzle I designed this morning as a password for opening a door during the Kell-Guild Takedown arc. Ignore the pictures on the 4x4 grid.


1. Pieces use standard chess moves.
2. Every move has to make a capture.
3. The puzzle is solved when there is one remaining peice.
4. The King cannot move into a threatened space or stay in a threatened space.

Let me know if it's broken, but it's intended to have two possible solutions that only becomes evident in the last move.


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This works?

Knight takes rook.
King takes pawn.
Queen takes knight.
King takes queen.
King takes bishop.
That solution works, and was not what I intended. I'll have to think about it some more. Here is what I wanted to have happen:

Knight takes Rook
King takes pawn
Queen takes bishop
Queen takes knight

Back to drawing board.


Also, the puzzle maybe acceptable as is. The point is that if the King is the last piece (symbolizing Kell) the door opens. If the Queen is the last peice (Symbolizing Quentin Augst), a secret passage opens. I thought it worked better with the last two peices being the King and Queen next to one another, but I suppose it still works for the mechanism.


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So I'm thinking about the Final Battle on tip of Boorne to close out Act I, and it reminds of something...

I'm considering telling my players, "Roll initative. The battle is now in real time. You have until this song ends before Boorne is activated!"

And then when Boorne comes online, play this during the exposition:



Getting close to the Peace summit. Needed a seating chart, so I pieced this together from the way the conversations play out. Note, some of the NPCs don't have cards, so I proxied ones from the card set that I felt were close enough.

Basically, this is organized as a head table with the main delegation and key VIPs, as well as two of the side tables, and then a group of "roamers" that include security and wait staff. Card backs are PC seats.


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