My Campaign Notes

Samloyal23

Adventurer
Some introductory background notes for the campaign I am working on. The campaign starts a thousand years after the Age of Cataclysms, in which a long series of horrible quakes and tsunamis sank most of a continent into the sea piece by piece, starting with the capital of the most powerful empire in the region's history...

The Kironan Empire
The centaur tribes of the central plains were late in becoming civilised and forming a nation, but once the great chieftain Kiron, said to the son of Zeus, found his capital and began building a standing army out of the disparate tribes of his savage race it did not take long for the nomadic warriors to start settling into more permanent communities. Over the course of several centuries, the city of Kironos became a kingdom, then an empire, conquering neighbouring powers from mysterious Thosia in the East, to green and fair Albion in the West.

Tying city after city together with roads and fortresses, the Kironans united most of the nations west of the Shoulders of Atlas, the vast and impenetrable mountains that split the world in two. Thanks to their unifying force and obsessive organisation, the legions of Kironos brought civilisation to the continent at the end of a lance.

At the peak of their power came the Fall, a cataclysmic earthquake that destroyed the city of Kironos, the sea swallowing the land as it rippled and folded seemingly under its own weight. Chaos spread through the known world. With the emperor, then Pericles VII, dead, refugees streaming away from the unstable region’s yawning volcanic rifts, and no descendant of the emperor to take the throne, every ambitious noble and general in the empire jockeyed for position to seize power. Soon the empire collapsed into civil war, with every local despot grabbing whatever piece of land could be taken and held.

In the midst of war more cataclysms shook the continent and whole nations were swallowed by Gaia’s bleeding wounds, huge volcanic rifts where the land fell into seeming abysses. The sea poured into the gaps, flooding huge tracts of land and turning mountains into islands. It seemed as if the gods themselves were at war, that this was the Apocalypse. Rumour spread that the king of the gods, All-Mighty Zeus, had been slain. It was the end of all that the Kironans knew…

The Sea of the Fallen
Where the mighty Kironan Empire had once stretched across thousands of miles and united a hundred kingdoms under one rule, bringing order and the rule of reason to teeming millions, what had been the greatest civilisation ever known, there is now a sea. The tips of mountains toppled in the Age of Cataclysm are now rocky islands that barely break the surface of the roiling waters. To the East is a scant shore where the waves lap against the Shoulders of Atlas, a vast range of mountains few have ever crossed and lived to tell the tale. Northward is the White Waste, an arctic land of savage trolls covered in glaciers. To the South, just past Flint Island, a long finger of rock frequently flooded by the tides, is the Boiling Sea, where the wounds of Gaia still fester, a region of ash and lava and steam. But to the West is the Last Land, a green and pleasant refuge for the remnants of the nations that fell beneath the sea.

The Sea of the Fallen is treacherous, full of sharp rocks and young reefs teeming with sharks. Quieter now than in ages past, volcanoes still erupt beneath the sea. But more dangerous still are the Fallen, the hungry ghosts of the millions of people who died in the Age of Cataclysms, victims of the wars in Heaven. Woe to the seaman who sees the shades of the ancient dead…
 

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Samloyal23

Adventurer
The land around Valora, the City of Wisdom, is mostly rolling hills with a few small villages and lots of forest. Ash trees abound, revered by the elves of this part of the Last Lands, many of whom believe the gods made their race from this tree. Indeed, the elvish tribes of Valora and Irium call themselves Melian, from a Kironan word for the ash tree.

The area of Irium, the City of the Lost Gods, has more oaks than ash thanks to the clerics of Zeus. Unfortunately this area is also very rocky and has poor soil, making it hard to raise crops. The poor of Irium often have to rely on the ground meal of the acorn for their sustenance.

In the region of Ys, the Sinking City, the land is flat and low, subject to frequent floods, but has rich soil. Many houses in Ys have rooftop gardens so the tides and floods will not reach the owners' crops. The people of Ys struggle to keep bogs from growing out of control and have to drain certain areas after every rainy season.

Like Ys, Shosnar, the City of Set, is surround by bogs and marshes, but in summer this area's rivers run dry and the bogs are drained. The fens hide many small farms but no notable villages of any kind. Snakes are found throughout the area thanks in part to the Cult of Set, which breeds them and let's them out into the wild, and in part to the comfortable climate.

Aldea, the Hidden City, is in an impenetrable forest, hidden behind layers of illusions and false terrain. The forest drips with dew and the soil is rich beyond compare. The Sidhe graft fruit to nearly every tree in the forest, and every form of berry known grows wild in the heather of the vale.

The land around Burghausen is mountainous and rocky, with poor soil, but the Guild of Reclamation uses sewage to create compost for enriching its many small heated gardens. Many an abandonned mine shaft is filled with cultivated plants and fungi fed by piped in water and fertiliser. Burghausen still imports most of its food, but does export specialty crops sush as mushrooms and notoriously pungent cheeses.

Skytop Village, on the highest peak in all of the Last Lands, is far too cold to grow any regular crops, but wild games is abundant in the mountains and the Aarakocra trade exotic meats and their own feathers for all the grain and produce they need. Wild berries are easily harvested and the Aarakocra are famous for their berry wines. Wild game, especially deer, is preserved in smoke houses and through pickling, and the little village exports whatever is not used to Burghausen.
 

Samloyal23

Adventurer
The Fallen Kingdoms: Thosia​
A land in the arid south-eastern corner of the continent, Thosia was one of the oldest nations of the known world, an empire founded long before the city of Kironos was even dreamt of by its founders. Ruled by a secession of divine kings, this desert nation was a centre of learning and commerce from the earliest of times until it was finally overcome by the Kironan Empire and its rulers forced to become mere imperial governors under foreign rule.

Steeped in magic and alchemy, the Thosians had become corrupt and decadent, addicted to the pleasures of magical drugs and the easy comfort of summoned servants of other planes. Too confident in their power to bother with modernising their army or building magical defences for their cities, they succumbed to the swift attacks of the centaur legions as one city after another fell to the lances of these galloping warriors.

A client state of the empire, Thosia became more indolent and less creative, the temples adhering to progressively stricter forms of orthodoxy as the influence of Kironan culture increased. The gods of Thosia took on the Kironan forms of their names and the Thosian language splintered into dialects as racial groups became more segregated. The culture regressed as nostalgia became patriotic, the people dreaming of their glorious past to stay in denial about their growing poverty and lack of control.

Many Thosians thought their world was ready to end when the first great cataclysm struck the continent. Refugees fled the region in droves, abandoning their great cities by the thousand. Earthquakes seemed to follow in their wake, and many thought the gods had sent the disasters as punishment for their sins.

Finally, a few thousand Thosians made it the Last Lands, barely reaching the islands in leaking ships pirated from the Kironans. Struggling to establish a new capital, it was the cult of Set that was able to first build a temple and push its leader into a position of power, the Thosian princess Aneh-tet then a young priestess just coming into her own.

Today the Thosian city of Shosnar is a place of fear and suspicion, Aneh-tet's secret agents listening for rumours of dissent, spying on any foreigners who dare enter the city, and periodically going abroad to assassinate leaders of other cities who displease the paranoid queen.
 

Samloyal23

Adventurer
Languages​
I am not a philologist but I want the names used in my campaign to be evocative and display the background of each character. So I have decided that each language in my campaign will be represented by a real world dialect appropriate to the culture with maybe a little tweaking for pronunciation purposes. So these are the languages spoken in my setting with their real world basis:

Kironan/Centaur: Greek
Faunish: Latin
Minotaur: Minoan
Melian Elvish: Etruscan
Valoran: Italian

Burghauser: German
Iron Dwarvish: Norwegian
Trollish: Finnish

Aarakocra: Mayan

Bullywug: French

Thosian/Naja-Set: Egyptian
Giff: Arabic
Gnollish: Swahili
Genasi/Djinn: Persian

Ysian/Lyonnais: Breton
Liath Elvish: Welsh
Aldean/Sidhe: Irish Gaelic
Gruagach: Scottish Gaelic

Some of these may be subject to change if I have trouble making an adequate list of character names for a given language. Celtic language are virtually impossible to read if you are not a native speaker so I may attempt to make them more phonetic in spelling.
 
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Samloyal23

Adventurer
Melian Elvish Names​
Female Names
Arnthi, Arntlei, Hastia, Fastia, Larthia, Ramtha, Ravntha, Raunthu, Seianti, Sethra, Thana, Thanchvil, Tita,Velia.
Male Names
Aranth, Arnth, Aule, Caile, Cuinte, Larce, Laris, Lars, Lausa, Larth, Mamarce, Marce, Sethre, Spurie, Spurinna, Tages, Tarquin, Thefarie, Thocero, Tite, Vel, Velthur.
Family Names
Lausa, Matuna, Porsenna, Pulenas, Spedo, Tarquin, Thelesa, Tlesnasa, Velianas, Vipinas

Kironan Names​
Female Names
Alala, , Alkina, Bellanka, Daria, Electra, Elissa, Gelasia, Halia, Iolanthe, Jokasta, Kalonike, Layna, Megara, Melanctha, Naia, Ophira, Phaedra, Sophia, Tekla, Voleta, Xanthe, Yolie, Zinaida
Male Names
Adrastos, Belen, Dymas, Eryx, Hector, Kiron, Lykaios, Minos, Obelix, Pancras, Stavros, Talos, Thanos, Vasilios, Xenos, Zarek, Zorba

Family Names
Andreadis, Baros, Doukas, Galanis, Hallas, Karahalios, Lagana, Mihal, Nanos, Patera, Rokos, Stathis, Trakas, Varela, Xenakis, Zervas
 

Samloyal23

Adventurer
The Origin of Bullywugs​
Long ago in the kingdom of Lyonesse, when it was a client state of the vast Kironan Empire, the king had a son who was finicky and difficult and refused to wed any of the potential brides his parents found for him. No matter how lovely, he always found some flaw that repulsed him in every noble lady he was introduced to. Time and again the arrogant young prince would end up insulting another princess who did not live up to his impossible standards of beauty. Eventually his exasperated father decreed he would have no say anymore in who he would have to marry. The king sent out a decree calling on any who would marry the prince to come to the palace on the first day of Spring so that the king and queen could pick a bride for their wayward heir.

Hundreds of women from across the Kironan Empire and beyond arrived, lining up to be judged by the king and queen. Finally, after days of deliberation, a dark-eyed beauty from the distant land of Thosia turned the heads of the royal couple. The king summoned his son and introduced him to his new bride. He was struck by her beauty, declaring her the most beautiful woman he had ever seen.

But when the mysterious and haughty princess from the East spoke her voice was far from lovely and made the prince cringe. Resigned to being married at the command of his father, he grinned and beared it through their engagement and wedding. At last, however, on their wedding night, while in the throws of passion for their first time, he could endure it no longer. He blurted out, "Bloody hell, you sound like a frog, I cannot stand your voice!" The princess was shocked and humiliated. Then she was furious! "A frog? " she screamed. "You think I am frog? I will show you a frog!" she sputtered with rage. She began chanting in the Thosian tongue. First the prince, then his family, then his retainers and servants, and soon everyone in the castle and the royal estates doubled over in pain and collapsed. As her keening reached a shrill crescendo they all changed, their skin turning a mottled green, their eyes bulging, their mouths stretching, their very bones warping inside their bodies. When it was done they were all transformed into loping half-frog monstrosities.

The Thosian princess turned into a cloud of dark smoke that smelled of incense and was gone, never to be seen in Lyonesse again. The accursed people of the castle fled in horror and shame, hiding wherever they could. The people of Lyonesse rebelled, provincial dukes threw the country into civil war, either fighting to sieze the throne or striving to split away their territories into new kingdoms. The entire nation fell to pieces until the legions of the Kironan Empire were sent to restore order and the emperor raised up a duke who had not been touched by the curse to become the new king of Lyonesse.

The Accursed, as they were now called, who had once been the mighty and fair of the nation, were now driven out of the capital to dwell in the wilderness and become beggars and thieves. The curse stayed with them and was passed on to future generations. These descendents came to be called the Bullywugs. After the Age of Cataclysm those that made it to the Last Lands settled on the moist southern coasts in Ys and Shosnar, become merchants and seamen of the lowest, least honorable type...
 
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