I always toy with the idea of letting the players come up with their characters, then take those characters and use them as archetypes for the setting. For instance, if a player makes a dragonborn barbarian, then dragonborn in the setting are barbaric, dragon-totem types, etc.
Anyone ever tried that?
I always toy with the idea of letting the players come up with their characters, then take those characters and use them as archetypes for the setting. For instance, if a player makes a dragonborn barbarian, then dragonborn in the setting are barbaric, dragon-totem types, etc.
Anyone ever tried that?
Good stuff. Out of curiosity, do elves and dwarves not exist at all in this world? Or are you saving them for a fun little campaign twist at some point?
Also, to what degree are you modeling this off the canonical Arkhosian Empire?
And yes, those of you who know your D&D history will recognize that I've used a great many names from D&D's past--despite the fact that none of my players will ever pick up on it.![]()
Not very. I adapted the name ("Arkhos" from "Arkhosia"), but it's mostly my own creation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.