Dragonhelm
Knight of Solamnia
Since the first day I have ever gamed, I have had a love of science fantasy as a genre. The first campaign I played in was a homebrew science fantasy setting using the AD&D 2e rules. Plus, I'm a huge fan of Star Wars. By far, it's one of my favorite sub-genres.
In TTRPGs, I find there are a few different takes on the subject.
Despite my love for the genre, I can see some pitfalls. The most notable of which is when tech overpowers fantasy. If other 3rd party sources are included and not balanced out, then it can easily be an issue. I've experienced this first-hand.
So while I may have been a science fantasy apologist in the past, I feel lately that one must take great care to balance everything out so that the sci-fi or fantasy does not overpower the other.
In TTRPGs, I find there are a few different takes on the subject.
- Fantasy has advanced tech added on. Mage Hand Press' Dark Matter is a great example of this. My friend who ran the old college game is now running a next generation game, and we're using Dark Matter for that.
- Sci-fi and fantasy blend seamlessly. The best example of this is Starfinder. I absolutely love the setting. Gods, magic, and tech co-exist equally. Sometimes tech and magic are merged into one. I would say that Star Wars fits into this category as well, with lightsabers and such.
- Post-apocalyptic. The world is reduced to a medieval level of technology, but artifacts from the ancient ones keep resurfacing.
Despite my love for the genre, I can see some pitfalls. The most notable of which is when tech overpowers fantasy. If other 3rd party sources are included and not balanced out, then it can easily be an issue. I've experienced this first-hand.
So while I may have been a science fantasy apologist in the past, I feel lately that one must take great care to balance everything out so that the sci-fi or fantasy does not overpower the other.

