My Changing Thoughts on Science Fantasy Games

I usually call it space fantasy because it is fantasy in space; going back in time we see Verne's Nautilus, or Wells' Tripods are actually hard sf because they deal with the effects of science. The definitions are all over the place, soft sf being about human stories with just a future background.
 

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Also Thundarr the Barbarian!
I'd say He-man as well.

Krull has a bit of this, especially at the beginning with the "royal guard" using laser weapons.

Palladium's RIFTS is big on this, and some versions of Gamma World as well.

It's not something I'd like in my regular D&D, but I would certainly like to try something where that sort of thing is built-in from the start. Gamma world or He-manish would probably be where I start.
 



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