RigaMortus2 said:
WotC's
Sample Dragon Fight is very similiar to the
Onyxia Fight in WoW
A stretch. Aside from it being a party versus a dragon, how is it similar?
[*]Quest cards - resemble WoW's quest log
Or like the quest log in Neverwinter Nights, or Bauldur's Gate, or Everquest, or City of Heroes, or...any quest log in any game, written or computer.
[*]Level limits on magic items, rings specifically - WoW has items that require a certain level to equip
Like many other games that have had level limits...City of Heroes for instance.
[*]Playable "demon" race Tiefling, is a Core race, playable right from the get go with no level adjustment - WoW has the
Draenei, also a playable "demon" race
[*]In the
Gnome & Tiefling interview, the Tiefling ("demon" race) has a sort of Romanian (think Ernest Borgnine version of Dracula) accent - The demon race for WoW, the Draenei, have a very similiar accent.
meh, it seems to me to be no stretch that there is a demonic race (tieflings have been in D&D for a long time, although not core). And having evil'ish races associated with Dracula/Eastern Europe is a standard fantasy trope.
[*]4E classes are now sub-divided into character roles (Defender, Controller, Healer, Striker) - WoW has similiar roles (Tank, Crowd Control, Healer, DPS aka damge-per-second)
In City of Heros, the classes were literally Tank, Blaster, Controler, Healer and Scrapper. This pre-dates WoW. The concept of those roles far pre-dates CoH too, although we called Tanks meat-shields when we were growing up and blasters would be glass cannons. This is not a WoW'ism.
[*]Certain creatures in 4E will be designated as "elite" creatures, meant for a whole party to take on one of these creatures; see the
Eilte Bulette - WoW also has elite creatures
Which has also been done in many other MMO's, again like City of Heroes. The concept has also, I think, been in D&D for a while, just not clarified and codified as obviously as it will be in 4e.
I disagree with your list. Each of these has roots older than World of Warcraft, some of them in D&D itself. They build on common fantasy tropes (Eastern European accents), common game techniques (quest logs), or on making popular game choices (tieflings) core.