kennew142 said:It just seems kind of a weak argument to call something a WoWism is it appears in WoW, even if it came from D&D first (like most of your examples).
kennew142 said:However, I will add a few more WoWisms in D&D 4e:
1) There are character classes.
2) Characters have levels.
3) Characters have hit points.
4) When attacking, a character uses a random factor to determine how much damage they do.
5) Some characters can use magic.
6) There are creatures called monsters in the game that do not exist in the real world.
7) The characters are defined by a set of numerical abilities.
8) ad nauseam
rjdafoe said:What you are forgetting here is that they are nothing but words that describe what the classes do. I think the only reason they use these words in D&D is that people already know what they mean. They do not have to describe what they mean. They have been around (in my experience and I am sure longer) since EQ1. Since alot of these people are the same target audience, it only makes sense to describe some of the items the same way, becuase that is how people see the game in todays world. These have always existed in D&D. The only thing that is a "WoWism" is the actual word.
They are just words. It is expected to be described this way, even if they are not the same words.
1) Then you should have titled this thread "things that D&D shares with WoW" or something similar instead of the obviously divisive title you actually gave it, given the obvious discussion of the subject on these boards.RigaMortus2 said:Now I have to define what I mean by "ism". Perhaps I am using the suffix incorrectly, but I take it to mean a sort of "trademark" or staple of that particular subject. In other words, if it exists within that subject (in this case, WoW) then it is an "ism" of it.
But the basic stuff like classes etc being brought up flows directly from your definition of a WoWism. You're being completely arbitrary as to what you accept as a WoWism, given your definition. You're not applying the definition evenly. You added a bit that says "and I want to list it as a WoWism".RigaMortus2 said:Well, what else would you call it? It appears in WoW, it is an 'ism' of WoW, for lack of a better suffix.
...
Yeah, I think I already addressed this type of nonsensical response. Have a good day.
kennew142 said:It just seems kind of a weak argument to call something a WoWism is it appears in WoW, even if it came from D&D first (like most of your examples).
RigaMortus2 said:Well, what else would you call it? It appears in WoW, it is an 'ism' of WoW, for lack of a better suffix.
Originally Posted by kennew142 said:However, I will add a few more WoWisms in D&D 4e:
1) There are character classes.
2) Characters have levels.
3) Characters have hit points.
4) When attacking, a character uses a random factor to determine how much damage they do.
5) Some characters can use magic.
6) There are creatures called monsters in the game that do not exist in the real world.
7) The characters are defined by a set of numerical abilities.
8) ad nauseam
RigaMortus2 said:Yeah, I think I already addressed this type of nonsensical response. Have a good day.
RigaMortus2 said:Well, what else would you call it? It appears in WoW, it is an 'ism' of WoW, for lack of a better suffix.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.