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Hero
Without meaning to sound in any way insulting or patronizing, people who think they could market their own world and make more than $120K off of it don't know this industry.
You can't. Period. End of discussion.
Very few companies out there have the resources to market anything that big. As I understand it, most D20 companies feel they have a runaway bonanza best-seller on their hands if they sell 10,000 copies. Let's say it's a full-sized campaign book, costing $30. The profit margin on your average RPG supplement is less than 10%, or so I'm informed.
Think about that for a while. Think about the fact that the profit in question goes to all those involved in the product, not just the creator. Think about the fact that I'm talking about best-selling stuff. Think about the fact that many D20 companies lose money, at least at the beginning. Think about the fact that your average writer of RPG material gets between 3 and 5 cents/word. Think about the fact that those very few people who did manage to make a huge impact in the RPG industry--Gygax, for instance, or Greenwood--did so back when the field was far less crowded than it is now.
Now, I'm not saying people who choose not to submit are making a mistake. If creative control over this particular world is more important to you, by all means, try to publish it yourself. But if you held off because you thought you could make more money off it than the $120K, you made a very large mistake.
You can't. Period. End of discussion.
Very few companies out there have the resources to market anything that big. As I understand it, most D20 companies feel they have a runaway bonanza best-seller on their hands if they sell 10,000 copies. Let's say it's a full-sized campaign book, costing $30. The profit margin on your average RPG supplement is less than 10%, or so I'm informed.
Think about that for a while. Think about the fact that the profit in question goes to all those involved in the product, not just the creator. Think about the fact that I'm talking about best-selling stuff. Think about the fact that many D20 companies lose money, at least at the beginning. Think about the fact that your average writer of RPG material gets between 3 and 5 cents/word. Think about the fact that those very few people who did manage to make a huge impact in the RPG industry--Gygax, for instance, or Greenwood--did so back when the field was far less crowded than it is now.
Now, I'm not saying people who choose not to submit are making a mistake. If creative control over this particular world is more important to you, by all means, try to publish it yourself. But if you held off because you thought you could make more money off it than the $120K, you made a very large mistake.