Help me with this Maneuver and Feat list or not.
| Maneuver Powers | (Including Feats) |
| Weapon Training Weapon Proficiency Weapon Specialty Weapon Expertise Weapon Mastery | +1 to hit with a specific weapon |
| Armor Proficiency Armor Expertise Armor Mastery | remove dex penalty -1 |
| Parry Reaction | dex vs dex on hit reduce self damage by weapon damage roll+bonuses |
| Protect Reaction | dex vs dex on hit reduce ally damage by weapon damage roll+bonuses |
| Dodge Reaction | dex vs dex on hit reduce self damage by dexterity check+bonuses |
| Roll with the Blow | dex vs dex on hit reduce self damage by dexterity check+bonuses |
| Controlled Fall | reduce fall damage by dexterity check+bonuses |
| Feint Strike | cha vs wis is rolled for the attack instead of str vs ac or other roll type |
| Shield Bash | minor action off-hand secondary attack dealing 1d8 damage+bonuses target is pushed 1 square as you advance 1 square |
| Bungle Reaction | dex vs dex, on hit, cause foe to deal self or ally foe's 1[w]+foe's bonuses in damage |
| Sunder Armor | dex vs dex, minor action 1xPerEncounter target loses ac-1 for encounter duration |
| Sunder Weapon | dex vs dex, on hit, minor action 1xPerEncounter non-magical or master work weapons are damaged reducing the damage dice by 1 step i.e. 1d10 becomes 1d8. |
| Disarm Weapon | dex vs dex, on hit, minor action 1xPerEncounter target loses 1 weapon 1d4 squares away |
| Strong Stance | ac+1 bonus |
| Lightning Reflexes | ini mod +3, additional +1 every 5 levels |
| Precise Shot | +1 to hit with a specific ranged weapon |
| Fast Reload | 2 main ranged attacks per turn |
| Sneak Attack | first round against target with lower initiative dex vs dex, on hit, 3d4+bonuses damage regardless of weapon |
| Stun Foe | target loses turn |
| Blind Foe | off-hand action sit mod +1 vs blind target, target attacks at sit mod -1 (or disadvantage) |
| Weaken Foe | a well placed punch, elbow or knee, weakened target deals half damage |
| Slow Foe | a well placed kick or stomp, speed becomes half |
| Knock Prone | a push or trip, 1 turn to get up, prone sit mods or disadvantage |
| Shift Foe | move your foe +1 square every 5 levels |