Harpoon Net Gun
3 versions of this weapon.
Harpoon Net Gun
PL5
This is a weapon favored by bounty hunters when the subject is requested alive.
Resembling a huge shotgun, the Harpoon Net Gun is a vehicular mounted non-lethal ensnarement device. It may be fired from an open pintel mount on top of a land vehicle by hand or guided via computer targetting on more sophisticated vehicles. It can also be removed, and fired like a hand-held assault weapon. The drum has a 3 canister capacity, each canister contains a harpoon-like shot which blossoms into a net when fired. The 8 sharp weighted tips along the net's edge drive into nearby surfaces, pinning the target. A Strength check or Escape Artist check (DC 25) is required to free oneself from the net once entangled. To avoid tangling, a Reflex check (DC = attacker's attack roll) may be attempted.
Optionally, there is a 10% chance that the target will suffer a hit from 1d2 of the harpoon tips for 1d6 piercing damage per tip.
PL6
This is a weapon favored by bounty hunters when the subject is requested alive.
Resembling a huge shotgun, the Harpoon Net Gun is a vehicular mounted non-lethal ensnarement device. It may be fired from an open pintel mount on top of a land vehicle by hand or guided via computer targetting on more sophisticated vehicles. It can also be removed, and fired like a hand-held assault weapon. The drum has a 5 canister capacity, each canister contains a harpoon-like shot which blossoms into a net when fired. The 8 sharp weighted tips along the net's edge drive into nearby surfaces, pinning the target. A Strength check or Escape Artist check (DC 27) is required to free oneself from the net once entangled. To avoid tangling, a Reflex check (DC = attacker's attack roll) may be attempted.
Optionally, there is a 10% chance that the target will suffer a hit from 1d2 of the harpoon tips for 1d6 piercing damage per tip.
PL7
Unlike its earlier counterparts, this weapon can be mounted on another weapon the way a grenade launcher is underslung on an assault rifle. The harpoon nets from this Progress Level are 45mm canisters fired from a breach-loaded grenade launcher. The grenade launcher comes in two configurations. The underslung model, mounted on rails under an assault rifle's barrel, or the stand alone model which looks like a snub-nosed shotgun with a drum clip holding 10 canisters .
When fired, the net spreads out and flies toward the target at a high velocity. The 8 rocket propelled harpoon tips drive into nearby surfaces, pinning the target. A Strength check or Escape Artist check (DC 30) is required to free oneself from the net once entangled. To avoid tangling, a Reflex check (DC = attacker's attack roll +2) may be attempted.
Optionally, there is a 10% chance that the target will suffer a hit from 1d2 of the harpoon tips for 1d4 piercing damage per tip.
Code:
[b]Weapon | Damage | Critical | Damage | Range | Rate of | Magazine | Size | Weight | Purchase | Restriction
[u] | | | Type | Increment | Fire | | | | DC | [/b][/u]
Harpoon Net | | | | | | | | | |
[u]Gun (PL 5) | Special | - | - | 50’ | S | 3 drum | Large | 18 lb | 22 | Lic +1[/u]
Harpoon Net | | | | | | | | | |
[u]Gun (PL 6) | Special | - | - | 60' | S | 5 drum | Large | 13 lb | 21 | Lic +1[/u]
Harpoon Net | | | | | | | | | |
[u]Gun (PL 7) | Special | - | - | 80' | S | 10 drum | Medium | 8 lb | 23 | Lic +1
[/u]
Replacement canisters:
3 shot canister: Purchase DC 12
5 shot canister: Purchase DC 15
Single shot 45mm canister: Purchase DC 8