Ashrem Bayle
Explorer
For those of you who customize it to make it more like the core rules, please post your customized sheet here.
You know, I liked the weapon slots better the other way, but I couldn't format it properly sideways to my liking, thus Ammo and Grapple got switched up. I am also loving the inventory and indeed it was one of the first things my players noted when I broke out the new sheets.Darrell said:Again, great work! I actually kind of liked the weapons section better the other way, but the inventory list is better in the newer one. Either way, these are (as I said before) some of the best character sheets I've ever seen.
Looks like I gotta get to work 'customizing' this one, too (pretty easy, actually...a little cut & paste on the skill list...substitute Greyhawk languages for Realms ones...done).![]()
Thanks again for putting these sheets on the boards.
Regards,
Darrell King
Smootrk, thansk for the feedback. If I were to make a "level-up log" for this Character sheet, I would think it would have to have it's own page. Whilst I quail in fear at this sheet going from "Deluxe" to "tedious" (no spite there, just joshin' yesmootrk said:Another thought to put onto future revisions:
I tend to create a section in an unused area of whatever sheet I use to annotate level by level the advancement and options that I took... A level up log of sorts. I keep track of by character level what class I took, what feats were chosen, hp rolled, where skill points went, what spells were chosen... etc. It would be similar to your boxes that list hp/level or skill points/level but with more room for multiple options.
An expanded area like this might do better on a separate (and optional) sheet, as some might not bother with keeping this kind of log. If placed on a separate sheet, other worthy additions might be areas for session logs with xp granted. Character bio/history or other notes. Sections for Lands, Titles, Holdings. Special items like magical items that have histories, descriptions, extensive sets of powers (I don't know how many times I have created a cool item with history & description, only to have the player just jot down +2 Longsword (Beholder Bane)).
I am sure the others participating in this thread might have more ideas.
WickedRaspen said:over all i liked it
Yeah, everyone likes something just a little bit different, so no prob.Raspen said:but im the type of person that likes things very condensed a front and back page only +one page for spell casters. just prefrence
anything specific you'd like to share? Just curiousRaspen said:alot of the replys submitted i have agreed with
Sure, I can explain. I made 'em upRaspen said:For my own knowlage i was wondering where you got the speed rules?
But to use that you have to install Microsoft software onto their computers, and more significantly, enter into a contract with Microsoft. Some people don't want to do that, just to give you feedback on your character sheet, and why should they?Nyaricus said:see, why is this honestly such a big ol' deal for people. I linked microsoft word veiwer in the first post to top it off. :\
It doesn't bother me, because the totals are what's important and thus they should be easy to find. I see it as akin to the way AC is set up in the Monster Manual: "AC: 23 (natural +10, Size -1, Dex +4), touch 13, flatfooted 19" In 90% of cases, you're only interested in the main AC, and in 90% of the remaining cases the touch/flatfooted values cover it. The rest is just "accounting."glass said:Also, I know every other character sheet ever created also does this, but to my mind the totals are at the wrong end. I read left-to-right, so X + Y + Z = T is more natural for me that T = X + Y + Z. I'm surprised this doesn't bother anyone else, but apparently it doesn't.
Okay, shoot!glass said:I didn't mark you down for being .DOC rather than PDF, although I thought about it, but there were a couple of things that I did mark you down for, or that just seemed strange to me:
maximum and minimum ranks. ex level 1 you can have a max in... wait a sec - where DOES min come from?glass said:What does Skill Points (Min/Max) mean?
You know, that isn't a bad idea at all - infact maybe one of the better ones here other than ammo and what not. Of course, I'd now need a line for the touch and FF of all those conditions (not a full summary as presented, just a single box) but that definitly has potential in a newer version of the sheet. Thanks for the ideaglass said:Why do you need 3 lines for one lot of AC? You could use those three lines for three different states of armour (say, unarmoured, full armour, sailing armour, or whatever).
Are you referring to the top part of page 1? If so, I do it that way for that a 4th level Barb / 7th level Fighter / 10th level Frenzied Berserker would put his Class levels as Barbarian (4), Fighter (7), Frenzied Berserker (10). Just the way I do it - does that explain it or is there still something I am not understadning here?glass said:You could have the label Classes & Levels, rather than Class (Level). Its a small thing, but it'd be more accurate when dealing with multiclass characters.
I read left-to-right as well, which is why I'd want "T = X + Y + Z" - The buisness end is where I'd want it to be. Maybe it's just youglass said:Also, I know every other character sheet ever created also does this, but to my mind the totals are at the wrong end. I read left-to-right, so X + Y + Z = T is more natural for me that T = X + Y + Z. I'm surprised this doesn't bother anyone else, but apparently it doesn't.
Cool, thanks for the feedback, and happy gamingWasgo said:Not my taste since I prefer 2 pagers, but it looks well done.