Monte At Home
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MoogleEmpMog said:Monte,
Why couldn't the orcs have captured Jenna (or worse, depending on the tone of the campaign and your preferred explanation for half-orcs ) rather than finishing her off?
Because they were ordered to kill the party by the real bad guys in the fight, and they were particularly bloodthirsty orcs (already established as part of the campaign).
Unfortunately, that doesn't negate the potential for that to happen, or your point. An orc may take prisoners, but a dire wolf pack certainly won't.
Right. The point isn't that some alternate solution couldn't be proposed, it was that there were all were, DM and players, staring the reality of the game system in the face. The game was clearly telling us all what should happen next, rather than the DM and the players. Thus, the game had the power in that situation.
It was a situation that no one would have noticed if we weren't using miniatures, because it would have just been in our heads. But on the table, there were those orcs staring up at us, saying "we haven't gone yet..." (It's too complicated to describe in detail, but basically the orcs literally had nothing to do that round but kill her.)
And by the way, it's all fine. Much roleplaying angst over her demise ensued, and interesting things will develop from the event.