KaeYoss said:In addition, they aren't consistent with the rest of the rules. While with your rules, A fall can reduce my mobility and health in addition to the damage taken (talking about the con and dex damage), I can be crit'ed by a scythe-wielding barbarian, losing much more than the equivalent of 100 ft falling and bringing me to within an inch of my life, and suffer no ill effects - no bleeding, no strength or dexterity lost due to severe bloodloss, need to hold in my intestines, or lost limbs.
Why has falling to be so much more lethal than being head-on with several ft of sharp metal (make that several yards witha titan's sword)?
In my game, there is less inconsistency.
I also have a house rule that when you take damage, you have to make a Fort save or be staggered. I also have a house rule that when you are 1/3rd damaged, you are at -1 to all rolls, -2 at 2/3rds, -3 at 0 hits or less.
http://enworld.cyberstreet.com/showthread.php?t=68478
Getting damaged in my game is "painful".
For example, our party of 6 4th level characters walked into a warren with 27 Dire Rats in it.
The party Monk immediately went into Fight Defensively mode. Why? Because it is better to not get hit at all in my game than it is to take an opponent out quicker. Once the party had wiped out about 20 of the rats or so, then the Monk went back to fighting normally.
The other aspect of my fall rules is that players dread falling. It has only happened something like 3 times in about 50 hours of gaming in the current campaign and only a handful of times in the previous campaigns of hundreds of hours. I do not worry that the rules are a little more complex because it rarely happens. Since I have a copy of my house rules at my side, it is much faster to look up a house rule than it is to look up a core rule (fewer pages).
The reason I do CON/DEX damage on big falls is because your entire body is taking the fall, not just one portion of your body getting hit (like with a weapon). Even a Fireball does not cook your insides like a fall splatters them. If you get hit in the arm with a weapon, you will not get a concussion. If you fall 30 feet, you will almost always get a concussion in real life. If you fall 50 feet onto a hard surface, your intestines will almost always be hanging out in real life. I consider falls to be deadly (like coup de grace) and unavoidable once you are in the situation. I consider sword swings to be less lethal on many parts of the body and easier to minimize the damage (partially parry, dodge, deflect, absorbed by armor, etc.), even when you are hit.