I think "better spent elsewhere" is totally subjective, and again based around combat as a defining factor.
Astral Fire: +1 damage to only spells with the fire or radiiant keyword...
Defensive Mobility: +2 vs. opportunity attacks
Improved Initiative: +4 feat bonus to initiative
Burning Blizzard: +1 to damage with powers with acid or cold keyword.
Skill Training: Thievery;+5 to open locks, pick pockets, disable traps, and sleight of hand
I'm sorry but the +1 damage with only specific powers doesn't seem to add up with the versatility of a +5 on 4 different types of actions.
The +2 vs. opportunity... eh, with a defender or two in the party this one again doesn't measure up... about the only one that seems even close in comparison is the Improved Initiative, since it helps you to hit a bunch of mooks before they can act.
But like I said, it's totally subjective.