Heya,
Just recently got picked up by a friendly group of players who invited me for some DnD action. Problem is it's been years since I've played (for many different reasons) and I'm not really all that familiar with 3E yet. I've followed the development since release and I have all 3 core books, but since I haven't been playtesting a lot (not at all actually) I haven't gotten to know the classes yet.
The group I will be playing in seem fairly experienced and very centered on combat (unfortunately) and dungeons filled with deadly traps =).
Now, for some reason I've always enjoyed small races, especially halflings. So, Im going with that. I have trouble deciding though what to be. A rogue seemed to be an obvious choice since the group consists of 2 fighters, 1 cleric and 1 wizard. They could really use a "trap disarmist".
But are rogues any fun to play? I know they'll have a lot of things to do outside combat but what do they do when things get dirty? Though being a puritan roleplayer combat still plays a very vital part for me. I want things to get very tactical and I would hate to play a character that only does his "one thing" if you get my meaning. A rogue that tumbles in, spring attacks, and tumbles out again - rinse and repeat is not really my idea of fun... not even if I do gazillion amounts of damage and the DM rewards me with a T-shirt that says "Woah!".
Anyway (getting long), the bottom line is: What class should I pick for my halfling if I'm out there looking for options? Monk, Sorcerer, Fighter? Multiclass perhaps? Any combos/suggestions/ideas are very welcome. I'm not looking for a "best" class a la munchkin, but merely a class (combo) I'd enjoy playing in the long run.
Thanks for listening.
Xin
Just recently got picked up by a friendly group of players who invited me for some DnD action. Problem is it's been years since I've played (for many different reasons) and I'm not really all that familiar with 3E yet. I've followed the development since release and I have all 3 core books, but since I haven't been playtesting a lot (not at all actually) I haven't gotten to know the classes yet.
The group I will be playing in seem fairly experienced and very centered on combat (unfortunately) and dungeons filled with deadly traps =).
Now, for some reason I've always enjoyed small races, especially halflings. So, Im going with that. I have trouble deciding though what to be. A rogue seemed to be an obvious choice since the group consists of 2 fighters, 1 cleric and 1 wizard. They could really use a "trap disarmist".
But are rogues any fun to play? I know they'll have a lot of things to do outside combat but what do they do when things get dirty? Though being a puritan roleplayer combat still plays a very vital part for me. I want things to get very tactical and I would hate to play a character that only does his "one thing" if you get my meaning. A rogue that tumbles in, spring attacks, and tumbles out again - rinse and repeat is not really my idea of fun... not even if I do gazillion amounts of damage and the DM rewards me with a T-shirt that says "Woah!".
Anyway (getting long), the bottom line is: What class should I pick for my halfling if I'm out there looking for options? Monk, Sorcerer, Fighter? Multiclass perhaps? Any combos/suggestions/ideas are very welcome. I'm not looking for a "best" class a la munchkin, but merely a class (combo) I'd enjoy playing in the long run.
Thanks for listening.
Xin