pukunui
Legend
Yeah, I decided to reserve those for a different campaign.No Candlekeep Mysteries? There's some good ones in there that could fit well in Sharn.
Yeah, I decided to reserve those for a different campaign.No Candlekeep Mysteries? There's some good ones in there that could fit well in Sharn.
Any good tips for which one and how do integrate them in Sharn? I run a Sharn campaign and was considering putting some adventures from candlekeep but for many of them I am not sure how to integrate them so it feels naturally.No Candlekeep Mysteries? There's some good ones in there that could fit well in Sharn.
I'm currently running Shemshime, but I'm in Metrol rather than Sharn. I just made it a secret underground library, and replaced the NPCs which characters the players were familiar with to increase the stakes. But most of the Candlekeep Adventures are not in urban settings, and therefore would take the party out of Sharn. Typically, they start with a book, but take the party yomping all over the Frogotten Realms. So it would be a case of finding Eberron locations that matched. The advantage with Golden Vault is it has a relatively high proportion of urban adventures.Any good tips for which one and how do integrate them in Sharn? I run a Sharn campaign and was considering putting some adventures from candlekeep but for many of them I am not sure how to integrate them so it feels naturally.
These are the reasons why I struggle to integrate them, so I hope he has some nice ideas.I'm currently running Shemshime, but I'm in Metrol rather than Sharn. I just made it a secret underground library, and replaced the NPCs which characters the players were familiar with to increase the stakes. But most of the Candlekeep Adventures are not in urban settings, and therefore would take the party out of Sharn. Typically, they start with a book, but take the party yomping all over the Frogotten Realms. So it would be a case of finding Eberron locations that matched. The advantage with Golden Vault is it has a relatively high proportion of urban adventures.
The Joy of Extradimensional Spaces can be about a Professor that has gone missing in Morgrave University, and was never seen leaving. They may have been trapped in their secret Mansion by a jealous rival.Any good tips for which one and how do integrate them in Sharn? I run a Sharn campaign and was considering putting some adventures from candlekeep but for many of them I am not sure how to integrate them so it feels naturally.
Cool. I liked the "Forgotten Relics" adventure, but I think it may be a bit tough for 1st level PCs. My PCs were 2nd level when I ran it, and it felt like a good challenge for them, although the gnoll ambush was still pretty dicey. (The battle on the lightning rail at the end was epic!)necro time (sort of)....but I'm starting an Eberron campaign....started with Riding the Rails, since I sell that conversion (and I'm going to update it for sure having run it for first level for the first time)....and now they are in Sharn....I'm leaning either of the intro adventures (forgotten relics or forgotten forge), though Queen with the Burning Eyes is intriguing.
Two of the characters are most afraid of Sora Kel, so anything that leads there (in theme) is great.....
Ya, I told htem to go to 2nd level (partly because I know our player with the cleric won't be there the first night). I also need to not have another lightning rail adventure so soon, for me....Cool. I liked the "Forgotten Relics" adventure, but I think it may be a bit tough for 1st level PCs. My PCs were 2nd level when I ran it, and it felt like a good challenge for them, although the gnoll ambush was still pretty dicey. (The battle on the lightning rail at the end was epic!)
My group is currently at Dino World in the Mournland, where Glissando has been vaporized by the laser beam on Nedry's modified t-rex. We're playing again over the weekend, which should bring us to the conclusion of this adventure. We'll then move onto another Golden Vault adventure (most likely "Tockworth's Clockworks").
Fair enough! I haven't done a lightning rail adventure since that one, so it might be time to throw in another one. (That is to say, the PCs have ridden the lightning rail a few times since, but it's just been an uneventful way to get from A to B.)Ya, I told htem to go to 2nd level (partly because I know our player with the cleric won't be there the first night). I also need to not have another lightning rail adventure so soon, for me....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.