William drake
First Post
Olaf the Stout said:In the session last night I almost effectively killed my first PC. I am running the Dungeon adventure "Racing the Snake" from issue #105.
The party were heading through a 100ft wide canyon at night when they were attacked by 5 Cockatrices. In the 1st round of combat, 2 Cockatrices bit the 7th level Rogue/Ranger and he failed the DC 12 Fort save and was petrified. He had to roll a 6+ to succeed but managed to roll only a 2. He then spent an action point to add to the roll and got a 1! :\ The player's rolls have really sucked in the last few sessions so no-one was really surprised.
The session ended there and I decided to just fast forward through the rest of the adventure to get the party to town in the interests of group fun. The group was still a couple of days out from their destination and still had some dangerous ground to travel through. However I didn't want the "statue's" player to have to miss a session or two while the party travelled to town. Stone to Flesh is a 6th level Sorc/Wiz spell so no-one in the party is high enough level to know the spell. The only other way the party could get the statue back into real life flesh would be a high level Wizard who just happened to be nearby or a conveniently placed scroll. Both options seemed a bit contrived to me.
This encounter did make me decide that I will be very unlikely to use Cockatrices in my game again any time soon. The only real thing that a Cockatrice can do is bite. Its bite only does 1d4-2 damage so it is very unlikely to kill anything. However every time it hits with a bite (at +9 to hit, quite high for a CR 3 monster), the bitee has to make a DC 12 Fort Save. If you are low level (say level 3) this is effectively a save or die since Stone to Flesh is a 6th level spell. Does this seem slightly wrong to anyone else? How do these things eat? Chances are they will turn their prey to stone before they kill it, even if it only has a couple of HP's!
Olaf the Stout
My advice would be this, use them, but keep an eye on their abillities: lower them by one or two if you have too, make the DC11, or maybe even 10. Now, to explain how they eat things, well I'd say that within their stomaches, they have the natural abillity to reconfigure whatever it is that would've changed their foe. You see, like this: snakes can eat their prey, which has been effected by their bite, but that doesn't mean that they will die from the same poision...which is still in the prey's body since some snakes put out enough to kill their prey a few times over. The creature, is always immune, or naturally able to getover on their attacks. SO, these things, naturally would've been able to digest what they eat even after having bit it.
You might want to think about using that as an antidote...kill the creatures, gut it...somewhere within the lying of the the beast's belly, is this fluid which, injested....makes the effects of its bite...gone. See, so if you had a ranger..or a cleric in the group, they could know this since healing in the wild is things they'd have to go through, or perhaps even the groups wizard through a knowledge Arcana roll could've know this.
Game ON.