Yeah, it's the old logic that a level 20 fighter will have an easier time climbing a wooden wall than a level 5 fighter... but that doesn't matter, because at level 20, if a climb check needs to be rolled, it should be because the level 20 fighter is climbing a flaming wall of tentacles in the pits of hell.
I like the idea of more guidance on just 'quick-scaling' DCs, though my impression was that this would be in addition to more standard formulaic DCs for skill checks, since there are times when that can also be useful.
I'm liking the bulk of what I hear about Essentials. The two worries that are on my mind are poor classification and balancing of common/uncommon/rare items, and, as noted, the fact they are taking the feat tax philosophy of Expertise and cranking it to a whole new level. Blah.
I like the idea of more guidance on just 'quick-scaling' DCs, though my impression was that this would be in addition to more standard formulaic DCs for skill checks, since there are times when that can also be useful.
I'm liking the bulk of what I hear about Essentials. The two worries that are on my mind are poor classification and balancing of common/uncommon/rare items, and, as noted, the fact they are taking the feat tax philosophy of Expertise and cranking it to a whole new level. Blah.