cmbarona
First Post
Update: I made the NPC. Thanks, Asmor, you've saved my game! (And saved me a headache!) And thanks for the affirmation, keterys! I'm good to go now! 
Arkhan the Bodyguard Level 1 Elite Soldier (Leader)
Medium Natural Humanoid XP 200
Initiative +2 Senses Perception +0
Combat Leader aura 10; You and each ally who can see and hear you gain a +2 power bonus to initiative.
HP 21; Bloodied 10; surge value: 6
AC 18; Fortitude 16, Reflex 12, Will 16
Speed 5
Action Points 1
Longsword (Standard; at-will) ♦ Weapon
+7 vs. AC; 1d8 + 4 damage.
R Javelin (Standard; at-will) ♦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
m Wolf Pack Tactics (Standard; at-will) ♦ Weapon
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. +7 vs. AC; 1d8 + 4 damage.
m Hammer and Anvil (Standard; encounter) ♦ Weapon
+7 vs. Reflex; 1d8 + 4 damage; Hit: One ally adjacent to the target makes a melee basic attack against it as a free action. The ally adds 4 damage.
m Bastion of Defense (Standard; daily) ♦ Weapon
+7 vs. AC; 3d8 + 4 damage; Hit: Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter. Effect: Allies within 5 squares of you gain 9 temporary hit points.
c Inspiring Word (Minor; encounter) ♦ Healing
Close burst 5; you or one one ally in the burst may spend a healing surge and gain an additional 1d6 hit points. Special: inspiring word may be used twice per encounter, but only once per turn.
c Dragon Breath (Minor; encounter) ♦ Acid
Close Blast 3; + 6 vs. Reflex; 1d6 + 1 damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Alignment Lawful Good
Languages Common, Draconic
Skills Athletics +8, Heal +5
Str 18 (+4) Dex 11 (+0) Wis 10 (+0)
Con 13 (+1) Int 8 (-1) Cha 18 (+4)
Equipment chainmail, light shield, longsword, 4 javelins
And I formatted it so it all fits on one side of an index card!

Arkhan the Bodyguard Level 1 Elite Soldier (Leader)
Medium Natural Humanoid XP 200
Initiative +2 Senses Perception +0
Combat Leader aura 10; You and each ally who can see and hear you gain a +2 power bonus to initiative.
HP 21; Bloodied 10; surge value: 6
AC 18; Fortitude 16, Reflex 12, Will 16
Speed 5
Action Points 1

+7 vs. AC; 1d8 + 4 damage.
R Javelin (Standard; at-will) ♦ Weapon
Ranged 10/20; +6 vs. AC; 1d6 + 4 damage.
m Wolf Pack Tactics (Standard; at-will) ♦ Weapon
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. +7 vs. AC; 1d8 + 4 damage.
m Hammer and Anvil (Standard; encounter) ♦ Weapon
+7 vs. Reflex; 1d8 + 4 damage; Hit: One ally adjacent to the target makes a melee basic attack against it as a free action. The ally adds 4 damage.
m Bastion of Defense (Standard; daily) ♦ Weapon
+7 vs. AC; 3d8 + 4 damage; Hit: Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter. Effect: Allies within 5 squares of you gain 9 temporary hit points.
c Inspiring Word (Minor; encounter) ♦ Healing
Close burst 5; you or one one ally in the burst may spend a healing surge and gain an additional 1d6 hit points. Special: inspiring word may be used twice per encounter, but only once per turn.
c Dragon Breath (Minor; encounter) ♦ Acid
Close Blast 3; + 6 vs. Reflex; 1d6 + 1 damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Alignment Lawful Good
Languages Common, Draconic
Skills Athletics +8, Heal +5
Str 18 (+4) Dex 11 (+0) Wis 10 (+0)
Con 13 (+1) Int 8 (-1) Cha 18 (+4)
Equipment chainmail, light shield, longsword, 4 javelins
And I formatted it so it all fits on one side of an index card!
