My force spells any ideas on them

las

First Post
Forceball
Evocation (Force)
Level: Sor/Wiz 5
Components: V, S, M
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft, radius spread
Casting Time: 1 action
Saving Throw: Reflex half
Spell Resistance: Yes

As fireball, except what’s noted above and what’s next. It does 1d4 points of force damage per caster level (Max 15d4). This does not set things on fire like fireball.
Material Component: A glass ball worth 10 gp.

Force Beam
Evocation [Force]
Level: Sor/Wiz 7
Components: V, S, F
Range: Medium (100 ft. + 10 ft./level)
Casting Time: 1 action
Target: One Creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

A swirling beam of force comes from your out stretched hand. You must succeed at a ranged touch attack to hit your target. This spell deals 1d4 points of force damage for per caster level (max 20d4 Force Damage).
Focus: A glass ball worth 10 gp.

Force Boomerang
Evocation [Force]
Level: Sor/Wiz 4
Componenents: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5ft./2 levels)
Target: One Creature
Duration: 1 round + 1 round every three levels
Saving Throw: None
Spell Resistance: Yes

You let lose a small boomerang made out of force. In order to hit your target you must hit with a ranged touch attack and this spell deals 1d4 +1 points of force damage per level (max 15d4+15 points of force damage). For each round that this spell is in effect you can make a ranged touch attack verses the same or another target as you see fit so long as they are not out of the range of the spell.
Material Comonent: A small glass boomarange worth at least 5 gp.

Force Dart
Evocation (Force)
Level: Sor/Wiz 2
Components: V, S, M
Range: Medium (100 ft. + 10 ft./level)
Target: One Creature
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

You throw a dart made of force at your target. You must succed at a ranged touch attack to hit your target. The needle deals a total of 1d4 points of force damage per caster level (maximum 10d4-force damage)
Material Component: A glass dart worth 1 gp.

Force Field
Conjuration (Creation) [Force]
Level: Sor/Wiz 2
Components: V, S, M
Range: Touch
Casting Time: 1 action
Target: Creature toughed
Duration: One minute/level or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

An invisible but tangible field of force a kin to Mage armor surrounds the subject of force field, providing a protective cover that can takes damage for the creature. The field has HP of 5/level (Max 50 HP) and DR 1/level (Maz 10 DR). All damage that the creature would take is delt to the shield, when the shileds HP is gone the Shield is gone.
Material Component: A glass ball worth 10 gp.

Force Spikes
Evocation (Force)
Level: Sor/Wiz 3
Components: V, S
Range: Medium (100 ft. + 10 ft./level)
Area: 30-ft, radius spread
Casting Time: 1 action
Duration: 10 rounds +1 round/2 levels
Saving Throw: Reflex partial
Spell Resistance: No

As Spike Stones but the damage is 1d4+1 force damage. Creatures that fly, or other typs of movemt are not effected by this spell.
Force Spikes is a magic trap that can’t be disabled with the Disable Device skill.
Note: Magic traps such as Force Spikes are hard to detect. A rougou (only) can use the Search skill to find the Focre Spike. The DC is 25 + spell level, DC 28 for force spikes.

Force Sword
Conjuration (Creation) [Force]
Level: Sor/Wiz 2
Components: V, S, M
Range: Personal
Target: Caster
Duration: 2 rounds/caster level
Saving Throw: None
Spell Resistamce: Yes (hramless)

You summon a sword (looks like a sword of the casters picking) to his hand. This melee weapon needs a melee touch attack to hit. You us your Int mod instead of you Str mod with this attack and each strike does 1d4 + Int mod force damage.
Material Component: A tiny class sword (the type of sword that the spell will show its self as) worth 10 gp.

Greater Force Field
Conjuration (Creation) [Force]
Level: Sor/Wiz 4

As Force field but has 10 HP per caster level (Max 150) and DR 1 per caster level (max 15)
Material Component: A glass ball worth 100 gp.

Summon Force Warrior
Conjuration (Summoning) [Force]
Level: Brd 3, Clr 3, Sor/Wiz 3
Components: V, S F/DF
Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned force warrior
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell summons a force warrior, which looks like a smaller version of the caster in armor with a small sword. It appears where you designate and acts immediately, on your turn. It attacks who you mentaly tell it to. It has the fallow stats
1 + Wis mod HP/Level
11 + Cha mod + caster level AC
1 + Int mod + caster level attack bonus
Damage as fallows with the attack of the force warriors weapon
Level__________Damage Die + Int mod
1st-10th_______1d4 + Int mod force damage
11th-15th ______1d6 + Int mod force damage
16th-20th _______1d8 + Int mod force damage
A speed of 20 ft.

A force warrior can’t go out of the range of this spell the spell ends.
Focus: A small glass warrior worth 5 gp.


Some of them I know need a little work (uping the level ext..) what do you think.
 

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I am commenting only on the "style" of the spells, not the mechanics:

I am not inspired by these spells because most, with the exception of force field, are just different ways of dealing dmg.

When I think of the "force" discription, I think of being staggered, stunned, pushed, moved, blugeoned, or repelled (as in wall of force). a spell with the force descriptor should manipulate kinetic energy in some way.

Just an idea, but try adding a little more excitment to your spells beyond dealing dmg.

Read some of the spells in the Eldritch Magic or Relics and Rituals book and you'll see what I mean about adding more style to your spell creations.
 

ok let me say this. Once you gets lots of damage spells like this you need to make differing things. Im filling the holes and im trying to make it a little fun at the same time. Force spells are powerful I know that. Some of these spells need a little wekkening to make them more on par with other spells. Wave of force (Eldritch Magic spell its in the seconf book of that thre part thing) does damage. The ones that make a ring of force on the targets neck also does damage (ok its subdual so plus they haft to do as you tell em), the protective force spell also does damage as well as pretectis you. People have ben saying over and over agian that all of these spells are brocken just becoes there force spells now I know there strong and some do need to do lesse just becose there force spells so im working on it.

Theres just dealing damage then there trying to make it fun two.
 


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