My game ended. Give me campaign ideas.

If you have the books Ravenloft and/or Rokugan. If you have the books use the Wilderlands and any favorite Necromancer modules seeded about the WL campaign world. Plus City State of the Invincible Overlord comes out next week and the sneak peaks are awesome!

Take your favorite modules or old self written adventures and fit them together in whatever order you want and set it in whatever campaign setting you want to use. You can use your Dungeon mags too. Come up with a few over-arcing storylines to make it all fit together, draw up any requisite NPC's to support it, and your good to go.
 

log in or register to remove this ad

Well.. I am preparing an campaign world that is basically Classical in some ways. It has a Roman like culture, a Greek like one, and the evil Egyptian one. and a Neutral Orcish mongolian style.

even done up the gods and how the gods work.
 

I'm thinking of doing homebrew. I just got done with a travesty of a comic Steampunk setting. Good ideas, the wrong characters. I want something more upbeat this time around -- not silly, but not as like to make the PCs opt for villainy.

I don't mind trying using the same system, or a setting I might've used before for a different campaign. Really, my options are very very open. The players, however, have requested a 10th level game to start with. So something that can support characters of that level would be groovy.

Thanks for the ideas so far. More are welcome.
 

Let all the players create high level wizards & sorcerers, then play a single encounter that results in their capture/defeat, and then let them play the character's familiars in an effort to rescue them.
 

A nice high-level adventure (at least a friend told me, that he liked my idea :p) is to have a patron for the PCs, who directs their actions for the cause of good (killing evil, collecting artefacts and strange components). At least that should the PCs think at first. After some adventures the players should become aware, that something is amiss - the bad guys claim to be good, the missions are strangely not so dangerous as they should be, etc.

If the players are good enough, they should be able to discover that their patron is behind of this, using them to further his own dark goal. If they try to stop the patron, they'll find out, that he is too powerful to be killed by them, that he didn't only destroy all proofs against him, but is in the PCs' kingdom a too important figure and thus he can push it away to being a victim of slander.

If they try to break out, they'll soon discover, that the patron lays waste of every town and village, the PCs visit without furthering the patron's goal - and the patron can't be stopped. In the end, the PCs have to free a dead god and discover, that the patron has been the conscious of this god all time along. And as a thank you, the reborn god leaves the PCs alive, only to deal with all the killings and murders of innocent peoples, which are believed to be the actions of the PCs. Then the true adventure begins - survival, cleaning their names and revenge against the god.

This adventure has only three problems, I can see:
1. You have to deal with gods themselves. This means, that you want such a high level of play and that you have to stat out the gods. For this a good resource will be the upcoming Immortals Handbook respectively the PDF Apotheosis, which will contain the god statting part of the IH.

2. Your last group decided to be the bad guys instead cleaning their names. At least in my adventure, if they are considered to be the bad guys, they are known on the entire world - if they don't have friends, they'll probably be killed from the good guys, so cleaning their names has to be the better option in the long run.

3. It includes railroading. It may be a person of the world, who wants to railroad the PCs, with good reasons, but it can be viewed as a simple DM tool. Probably you'll have to invest some work, that it looks like having gone into a trap - it should create the feeling, that everything is okay at first (so you simply go further), then something seems to be wrong (but you keep going), and then you hear the shutting of door, which is locked up, with no means of return (with the knowledge of coming out of the frying pan into the fire). This stadium should be relatively short, too.


If this idea isn't so ideal for your group, RW, then maybe someone else likes it?
 
Last edited:


1) Read Thor: Son of Asguard? Have the PCs play gestault characters, as 10th level characters they have just reached their teens as Aesir. They are in god school in a high-fantasy high-magical Asguard like realm. The main gods, who ever they be, at 18th + level chracters. The chief god would likely be epic. The PCs are sent on a quest to find their Domains or prove their worth or something similar, and go into the land of giants, or goblins, or dark elves.

2) I have always wanted to do a Faerie War campaign, using only fey creatures and their human allies. Seelie v. Unseelie. At 10th level the PCs could actually be fey in the service of one of the courts. You can have court intrigues, mass combats, and even some quests, but with a twist as the PCs go to capture a perfectly happy childs laugh in a silver tube to fuel a powerful magic.

3) Mind-flayer empire ruled by collosal para-illitihid black-halfdragon that communicates with suseptable members of the PCs community in dreams, softening them up for take over.

4)Monte Cook's Arcana Unearthed Diamond Throne Campaign setting. Adapt whats already written. Give youself at least a partial break by using somebody elses material.
 

Hummmm...Dawnforge maby? Never played it but it looks neat.

Does it have to be Fantasy? I find that whenever I play a superhero game the tone is lighthearted to almost silly. For example, in the last Abberant game I played we were an all villan party. One guy played Mandark (from the cartoon Dexters Lab) while I played Aku the Shapshifting Master of Darkness (from Samurai Jack). The funny thing was that we could both do the voice for the character AND we were the most incompentent bad guys ever. We didn't succeed at a single evil plot. :) YMMV if your players take thier comics seriously. We don't and it always ends up like The Tick or Mystery Men.

If supers are not your thing maby Pulp-era? Indiana Jones, The Mummy, Sky Captain...that sort of thing.

Edit: Just thought of another one. Dino-Pirates of Ninja Island!!
 
Last edited:



Remove ads

Top