My game ended. Give me campaign ideas.

I'm thinking of doing homebrew

Have you checked out Grim Tales?

I want something more upbeat this time around -- not silly, but not as like to make the PCs opt for villainy

Hmm, maybe not Grim Tales then.

What about a themed campaign? Have the players all be part of a halfling performing troupe! They can make up bards, monks, rogues, etc who go from town to town performing and then moonlight as adventures, thieves, etc.
 

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Memento

I've been kicking around an idea for a very strange campaign.
It's a total rip-off of the movie "Memento"
Essentially the PC's have all been cursed with magical memory loss.
Start the campaign with them at 20th level standing over the dead body of the BBEG.
Let them adventure, trying to figure out how they got there, and when they earn enough xp to level, instead of moving up to 21, they go back to 19th, and you dump them at some strange quizzical stopping point, like talking to some contact, who seems to know them, but they have no idea who he is.
Repeat through levels 18-1, and at level 1 they finally find out that the BBEG caused this horrible curse, and they need to go pound him to end their misery.
This would take a LOT of work, and some understanding players. It would help if they had all seen the movie too! :D
 

If you need an idea for a first adventure I posted the following in a similar thread recently:

Rel said:
There is an Orc...

...he has a pie...

...he's warming the pie over a boiling lake of lava...

...and he has a magical oven mitt.

to which Piratecat posted this:

Piratecat said:
Okay, wise guy. Let's work with this. First, we have to make it not silly. We'll do that by taking our orc and making the magical oven mitt into something else fireproof. The demonic skin of a glabrezu, grafted onto his arm by "helpful" outsiders? Sure, that would work. Let it be fireproof and have a few magical powers, and it would look pretty cool, so we'll go with that.

Okay, now the pie. Why a pie? Clearly, it isn't the pie but what's inside it that's important. Since I just mentioned cannibalism in another thread, I'm thinking orc pie. But now we have to explain why this guy is next to lava. . .

Hrakool was an one-eyed orcish shaman, feared and respected in his tribe. He strayed from the worship of Gruumsh to the adoration of black things from beyond comprehension. He would take orcish babies and sacrifice them to these demons in the deep of the night, eating the baby's hearts himself. In return the demons gifted him with a demonic skin that coats his right arm and turns it into a hideous weapon. It is slowly creeping over his body, and in time may subsume him entirely.

This obviously couldn't be hidden forever. Challenged by faithful Gruumsh worshippers and with orcish flesh still digesting in his belly, Hrakool was driven from the caves by a howling mob. He headed for the deeps of the world, staying on the outskirts of orcish settlements and picking off their inattentive citizens. His curse causes him to only be able to eat orcish or half-orcish flesh in order to live. He sometimes tries to pretend that he's eating something else, but there's no escaping his sin. His arm gives him magical powers - summoning forth small pools of bubbling lava, fire resistance, short-duration disguise capability, a few other special effects - but it giggles evil suggestions to him in the still of the underdark. Hrakool is now entirely insane, and extraordinarily crafty.

Finally driven upwards towards the sewers of a human city, Hrakool surfaced and smelled half-orcs above him. Now he stalks the city's half-orc population (and the orcish peace delegation currently visiting the city in order to discuss peace on a heavily raided caravan route) in a hunt for victims. He has intimidated a cowardly and venal baker into working with him, letting the debased human lure half-orcs to his pastry shop with "special orcish treats." Once a victim is selected, Hrakool lets the baker prepare the meat before devouring it. He has made himself a burrow beneath the baker's root cellar, and is trying to decide what to do when the city's supply of prey is gone.

The PCs are drawn into this when they hear of some sort of vigilante killing half-orcs. They may at first expect a fanatical ranger, but tracking down the last movements of two of the half-orcs leads them to the baker's shop. Meanwhile, Hrakool is out stalking the important orcish diplomats, and after beating the story out of the dispicable baker the PCs have to get to the local keep and stop Hrakool before he kills the ambassador -- and in doing so starts a war.

How's that for a five minute adventure?

How could your campaign go wrong after a start like that? It's got everything! Action, adventure, orcs, pie. The Works!

Good luck!
 

10th level?

How about these great heroes from their respective lands are invited/recruited by a world renowned hero for a quest ala Jason and the Argonauts? They travel around this world and others searching for an item or items. Simple concept, but full of upbeat adventure. Good grounds for a fun BBG, Recurring BBG Henchmen and a recurring nemesis/rival. At some point, the Jason character disappears and he has the only known way to back home.

You can create any type of adventure and in any enviroment. Play it like a high adventure TV series that won't get cancelled.
 

mr_outsidevoice said:
Play it like a high adventure TV series that won't get cancelled.

Like Firefly. *grin*

I had a long walk to work this morning, and it let me brainstorm a bit. I've got some ideas jelling in my head, and eventually a campaign will come from it. I was trying to think of movies and games I'd liked, that I could scavenge from, and I came up with this:

Dark City meets Halo meets Babylon 5: Crusade.

I have the unique position of possibly running two games at once, with two different groups, but one shared player. One group is my long-standing gaming group, another is a group of freshmen and sophomores at my alma mater. So I think I might have the player who is in both games have a character that experiences the events in the other game, and link the two together somehow.

More ideas later.
 

I just saw a fabulous typo, and I'm going to have to use it for the game:

Raiders of the Lost Arc.

Arc as in part of a curve, not a container. If this game is going to take place on a ring-world, there might be some sort of lost arc. I think it will be an entertaining pun. Just like how in my last game the villains were MIT (the Ministry of Interesting Technology).

The idea I had was to have one high-level party depart on a quest and do stuff, and then the low-level party in the different game would start five years later, starting from the same village, pursuing a different adventure that would eventually tie together with the first party.


Components:

Dark City - People remember when there was day and night. If you look up along the ring, you can even see places where shines the thing the elders call "the sun." But the party's home village has been shrouded in dusk for decades. If you walk far enough east and look up, you might even see a bit of light peeking out from around the moon.

Others to come . . .
 

I think that you should follow Psion and my take and do a multi-planar campaign. That way we'll have at least two other people we can bounce ideas off.

Psion's going for a River of Worlds campaign while I'm probably going to do the mercenary bit.
 

Joe, I actually was having a similar idea. I've got this nice ringworld. Circumfrence something along the lines of 30 million miles. The circumfrence of Earth is less than 30,000 miles. I think a thousand worlds is nearly infinite enough for my tastes. Instead of gates to other dimensions, there could be gates to other parts of the ring.

So, what are you and old Psion doing for your games?
 

Can't speak for Psion but he's had several threads about it both here and in Necromancer's forums.

I'm still in the process of gathering all the material I want.

I think I'm going to start by having the players kidnapped and midn wiped and put into the Forgotten Legion from Dragon Magazine.

Then move them onto various worlds, ending when they are hired to protect their home world from the Githyanki invasion and having their memories returned.

FFG: Planes and Portals
Manual of the Planes
Planar Handbook
BoEM III: The Nexus

Few others hiddene up my sleeve.
 


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