My group is looking for a new roleplaying game, suggestions please...

Go for the hero system hands down. You can just build your own using the 4th edition rules (fifth is coming) or like someone else said just use dark champions. It rocks and GURPS is just a poor imitation.
 

log in or register to remove this ad

So, right now, I'm deciding between Cyberpunk and Dark Heros... Feng Shui has the right mood, but it's something we've played before, and half of the intent of this is to try something new.
 

Tsyr said:
So, right now, I'm deciding between Cyberpunk and Dark Heros... Feng Shui has the right mood, but it's something we've played before, and half of the intent of this is to try something new.

Go heros.

The only thing you have to watch for is the flexibility of the system. It's so flexible that players can easily abuse any concept. It's a system where literally your imagination is the limit, so hopefully your players aren't munches. If they are just keep any eye on there characters.
 


I second Darkness and Darklances' call for Alternity (if you can get your hands on it). The rules are deadly, but not Call of Cthulhu levels of deadly, and it is a very fast-paced game. Before 3E came out, we never saw a game system so fast - not WEG Star Wars, not GURPS, nothing!
 



DMaple said:
Cyberpunk is all your Gun-Bunny friends could ask for.

Pick up the main rules, and "Blackhand's Street Weapons 2020" which has every published weapon in it.

My character still wants a Tsunami Arms Helix (Gatling Shotgun) for those "Come Get Some!" moments. ;)
 

Nobody's yet mentioned Brave New World; modern-day, alternative history low-level superheroes game. Kinda cool concept, and the rules are easily adaptable to anything else modern.

If you wait a month or so you'll have d20 Call of Cthulhu. I'm looking to that to be my generic modern system of choice until d20 Modern is released.
 

UD said:
Let me repeat again, Dragonstar!

Except... Dragonstar meets NONE of the requirements I requested.

It has basicly no advanced rules for guns, it's far too futuristic, magic and other traditional fantasy trappings are as much a part of the system as anything else, and it's DnD, which is hardly a new setting OR rules system.
 

Remove ads

Top